Blood Fixer (updated 10/1/17)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Blood Fixer (updated 10/1/17)

Post by Nevander »

EDIT: The file names have been changed to avoid confusion with an older mod already called bloodfix.wad

I know this kind of thing has been done before but I wanted to do one myself. This fixes the mismatched blood for the Spectre, Hell Knight, Baron of Hell, Cacodemon and Lost Soul.
  • Spectre will now bleed the same fuzz style you that you have set for renderstyle OptFuzzy (particles disabled so that it won't look bad with non-fuzz settings).
  • Hell Knight and Baron of Hell bleeds green like their death frames.
  • Cacodemon bleeds blue like their death frames.
  • Lost Soul has no blood at all or no blood decals. It never made sense to me for a Lost Soul to bleed since they are pretty much just a flaming skull with no flesh.
  • Revenants have darker blood to resemble it starting to dry and such.
There is also a new Plus version included which has all the features above in addition to:
  • Lost Soul health reduced by half to be closer to Doom 64 and PSX Doom
This WAD is designed for use with normal Doom IWADS or with mods and megawads which do not modify monsters.


Here's the WADs:
BloodFixer_10-1-17.zip
(1.45 KiB) Downloaded 4346 times
Here's a preview image:

Image
Last edited by Nevander on Sun Oct 01, 2017 1:49 am, edited 14 times in total.
User avatar
NightFright
Spotlight Team
Posts: 1343
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Blood Fixer

Post by NightFright »

Neat! I had made a similar file like this already (like many others, I guess), but I didn't know you could make the Spectre blood use the render style from the menu. Will use this with any wad out there which doesn't modify monsters. ^^

Two things to mention:
- It looks like the Baron of Hell still bleeds red, though. Is this intended?
- Removing bleeding for Lost Souls provokes the philosophical question whether bleeding shouldn't be removed from Revenants as well, assuming they are only walking skeletons. But then again, maybe there's some rotten flesh left on them underneath those rags they wear, so I guess we can live with it. :P

I would like to see this added to (G/Q)ZDoom as an optional fix that can be activated via ingame menu, actually.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Blood Fixer

Post by Nevander »

Oops. I forgot the Baron in classic Doom also has green blood in his death frames. Been playing too much Doom 64 lately. I will fix this shortly.

EDIT: Done. Also added note about Revenants.
User avatar
NightFright
Spotlight Team
Posts: 1343
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Blood Fixer

Post by NightFright »

Excellent! Thanks for fixin' the bloodfix, pal! ^^
CasualChris
Posts: 54
Joined: Fri Dec 30, 2016 3:43 pm

Re: Blood Fixer

Post by CasualChris »

Thank you for this! The inconsistency always bothered me.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Blood Fixer

Post by Enjay »

NightFright wrote:- Removing bleeding for Lost Souls provokes the philosophical question whether bleeding shouldn't be removed from Revenants as well, assuming they are only walking skeletons. But then again, maybe there's some rotten flesh left on them underneath those rags they wear, so I guess we can live with it. :P
There has been a long running debate as to whether the Revenant wears trousers/pants or if that is just bloody raw flesh around his upper thighs and pelvis.

Personally I think it's pretty clear from the sprite, the concept art/mockup statuette and the versions from Doom3 and Doom2016 that it's the second option.
User avatar
Expect No Mercy
Posts: 45
Joined: Sun Mar 18, 2012 1:43 am

Re: Blood Fixer

Post by Expect No Mercy »

I thought it looks more like these guys:
Image
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Blood Fixer

Post by Tapwave »

Enjay wrote:
NightFright wrote:- Removing bleeding for Lost Souls provokes the philosophical question whether bleeding shouldn't be removed from Revenants as well, assuming they are only walking skeletons. But then again, maybe there's some rotten flesh left on them underneath those rags they wear, so I guess we can live with it. :P
There has been a long running debate as to whether the Revenant wears trousers/pants or if that is just bloody raw flesh around his upper thighs and pelvis.

Personally I think it's pretty clear from the sprite, the concept art/mockup statuette and the versions from Doom3 and Doom2016 that it's the second option.
I gave Lost Souls and Revenants a more brick colored blood, so that it looks more.. I dunno, dried and mixed with bonemeal?
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Blood Fixer

Post by Nevander »

That's actually a good idea. I might give Revenants darker blood, but probably not Lost Souls.
User avatar
SiFi270
Posts: 451
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: Blood Fixer

Post by SiFi270 »

According to the books, they're (and I quote) "a skeleton in lederhosen". Apparently the authors had a really shitty monitor.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Blood Fixer

Post by Tapwave »

Nevander wrote:That's actually a good idea. I might give Revenants darker blood, but probably not Lost Souls.
I used this one.

Code: Select all

bloodcolor "brown";
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Blood Fixer (updated 4/21/17)

Post by Nevander »

Updated to make Revenants have a bit darker blood and the Lost Soul has its dynamic lights back, I always forget dynamic light bindings are not inherited automatically when replacing actors. :x
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: Blood Fixer (updated 4/21/17)

Post by Mr.Enchanter »

Why not make Lost Souls bleed flames if it's possible?
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Blood Fixer

Post by Enjay »

SiFi270 wrote:According to the books, they're (and I quote) "a skeleton in lederhosen". Apparently the authors had a really shitty monitor.
Seriously? Skeletons in lederhosen? That has to be one of the daftest things I've read in a while. Image

Well, I suppose there is a precedent for "bad guys" doing that.
Spoiler:
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

Re: Blood Fixer (updated 4/21/17)

Post by hoover1979 »

Nice work with the blood fix mod. I am downloading it now.

I previously used the ketchup mod and was thrown off by all the demons bleeding red.
Post Reply

Return to “Graphic/Audio Patches”