The green tint/inverted sprite color effect of the Enhanced NightVision option in GZDoom (or in the case of Heretic's torch, the yellow tint/flicker) looks terribly out of place on some custom LightAmp powers. Still, I can see Enhanced NV having a use. Would it be possible to allow this feature to be controlled mod-side? I'm envisioning a Powerup.Mode setting for powers that inherit from LightAmp, which would offer different options for the powerup:
- Always force Enhanced NightVision for this power
- Never use Enhanced NightVision for this power
- Default: Honor the user preference of Enhanced NightVision
Can this be done? I have several custom powers that pretty much NEED Enhanced NV off, a few that would look better with it on, and as always, I feel 'vanilla' powerups should be user-configurable.
Lastly, I know this will only have any visible effect in GZDoom, but I figure it would naturally have to be recognized by ZDoom so as not to cause a crash if it's used.