[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Apr 13, 2017 11:04 pm

SmarineS wrote:For some reason I never liked the muzzle flashes on the Wolf3D guns...
Now I tried some other ones on them and I have to say I can't decide which one is better.
Image
There are frames with the same muzzle flash effect but there is a difference between them: their size and shape. ("Size and shape" if you know what I mean... :D)
Yeah, they all looks cartoony and sharp unlike the art style of Wolf3d. But hey, you definitely nailed it!
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Re: [SPRITES] Spriting Carnival!!

Postby HyperLuke » Thu Apr 13, 2017 11:44 pm

HyperLuke wrote:I'm no spriter *yet*. So I was looking for a comprehensive guide to both the technical and artistic sides of spriting.

Why am I being ignored?
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Apr 14, 2017 12:15 am

You could look in some of the Tutorial threads instead of bumping your post here for starters.
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Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Fri Apr 14, 2017 2:16 am

HyperLuke wrote:
HyperLuke wrote:I'm no spriter *yet*. So I was looking for a comprehensive guide to both the technical and artistic sides of spriting.

Why am I being ignored?

this is not a tutorial request thread
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Sat Apr 15, 2017 12:29 am

I'm attempting to touch up some of the PK smooth sprites for a weapon project, and one of my big targets is smoothing the awkward transition between the super shotgun's idle and reload states. My current in-between frame looks alright ingame when it goes by quickly, but on closer inspection the barrel is a little warped and the hand doesn't move believably. Any pointers?

Image
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Re: [SPRITES] Spriting Carnival!!

Postby RockstarRaccoon » Sat Apr 15, 2017 12:59 am

SmarineS wrote:For some reason I never liked the muzzle flashes on the Wolf3D guns...
Now I tried some other ones on them and I have to say I can't decide which one is better.
Image
There are frames with the same muzzle flash effect but there is a difference between them: their size and shape. ("Size and shape" if you know what I mean... :D)

These are definitely better. You know what else has shitty muzzleflash animations? Strife. What the fuck is with that assault rifle?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 15, 2017 2:52 am

I'm sure Sigil has the worst muzzle flash, too. It just covers whole weapon and it looks not okay nor powerful-looking. At least Brutal Strife fixed some of weapons' problem.
Gifty wrote:I'm attempting to touch up some of the PK smooth sprites for a weapon project, and one of my big targets is smoothing the awkward transition between the super shotgun's idle and reload states. My current in-between frame looks alright ingame when it goes by quickly, but on closer inspection the barrel is a little warped and the hand doesn't move believably. Any pointers?
Now that looks much more perspective. Also haven't thought about that until now. So, excellent touch!
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sat Apr 15, 2017 4:09 pm

Image

Working on some sort of edit of an interesting double shotty I saw on here a while back - it's for a project called "Alt-Tech".
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Sat Apr 15, 2017 4:40 pm

Duke 64 and Last Rites? Cool.
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Re: [SPRITES] Spriting Carnival!!

Postby potetobloke » Sat Apr 15, 2017 10:08 pm

Zeus_X27.png
I drew the handless version myself, not too happy with it.
Zeus_X27.png (6.92 KiB) Viewed 271 times
Muh first sprite rip
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Sat Apr 15, 2017 10:40 pm

Pretty good for a first sprite rip!
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sat Apr 15, 2017 11:10 pm

TheRailgunner wrote:Image

Working on some sort of edit of an interesting double shotty I saw on here a while back - it's for a project called "Alt-Tech".


A very tasty edit indeed, Rail Gunner! I hope you don't mind me asking, but what exactly is this project "Alt-Tech"? If it's too WIP to say or classified then I understand. :)
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Re: [SPRITES] Spriting Carnival!!

Postby DIMOShunter » Sat Apr 15, 2017 11:43 pm

UAC dual blade Chainsaw.
CHAINSW.png
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Re: [SPRITES] Spriting Carnival!!

Postby potetobloke » Sat Apr 15, 2017 11:55 pm

I got bored
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Is bad rip
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Apr 16, 2017 12:04 am

That big hand pretty reminds me of Duke 3D. Yeah, must be that big hand.
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