It automatically puts "user_" in the box... I just delete it and put my variable name.
I've been trying to move toward using the custom variables instead of hijacking the actor's args[] for a little while now, so I know that this has worked for some time...
EDIT: This apparently was never supposed to work, because it goes against the UDMF spec... So, it doesn't work - all user variables have to be prefixed with "user_".
Ladders: the best method?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Ladders: the best method?
Last edited by AFADoomer on Tue Oct 10, 2017 7:27 pm, edited 1 time in total.
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: Ladders: the best method?
The "user" prefix is because it doesn't want collisions with non-user variables.
GZDB actually has the nomonsters flag built into the editor.
GZDB actually has the nomonsters flag built into the editor.
Re: Ladders: the best method?
Oh shieet that works?! I'll need to make use of this!AFADoomer wrote:I just delete it and put my variable name.
Re: Ladders: the best method?
Very useful stuff AFADoomer, thanks. 
