Ladders: the best method?

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AFADoomer
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Re: Ladders: the best method?

Post by AFADoomer »

It automatically puts "user_" in the box... I just delete it and put my variable name.

I've been trying to move toward using the custom variables instead of hijacking the actor's args[] for a little while now, so I know that this has worked for some time...


EDIT: This apparently was never supposed to work, because it goes against the UDMF spec... So, it doesn't work - all user variables have to be prefixed with "user_".
Last edited by AFADoomer on Tue Oct 10, 2017 7:27 pm, edited 1 time in total.
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RockstarRaccoon
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Re: Ladders: the best method?

Post by RockstarRaccoon »

The "user" prefix is because it doesn't want collisions with non-user variables.

GZDB actually has the nomonsters flag built into the editor.
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Nash
 
 
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Re: Ladders: the best method?

Post by Nash »

AFADoomer wrote:I just delete it and put my variable name.
Oh shieet that works?! I'll need to make use of this!
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Enjay
 
 
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Re: Ladders: the best method?

Post by Enjay »

Very useful stuff AFADoomer, thanks. :)
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