DooM the Tei-Tenga Incident NOT DEAD YET!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by Average »

Looking forward to it. I've got a bit of free time so perhaps I will be able to spend a bit of time with it and give you some (noob!) feedback. :)
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by demo_the_man »

Ill probally have it out within the next week or so, as i have on more map to finish as well as the new title screen.
User avatar
armymen12002003
Posts: 1421
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by armymen12002003 »

I've played a few of the levels of the beta 3 version i must say i like what im seeing so far great job.

EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by demo_the_man »

armymen12002003 wrote:.EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?
Yes, once i get some more mapping done and find a artist i am going to get animated cutscenes at the beginning and end of each episode.
also i made up some quick boxart for the mod, i use it as a storage spot for backups of the mod
Attachments
titlepic Boxart.png
User avatar
armymen12002003
Posts: 1421
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by armymen12002003 »

demo_the_man wrote:
armymen12002003 wrote:.EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?
Yes, once i get some more mapping done and find a artist i am going to get animated cutscenes at the beginning and end of each episode.
also i made up some quick boxart for the mod, i use it as a storage spot for backups of the mod
Okie dokie man looking forward to seeing how this whole mod gets finished as i've waited along time for someone to do a mod of doom from Tom Hall's vision which i always was intrested in
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Post by cortlong50 »

Want me to give this some play testing? I'd love to
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident(Beta 4 out)(doom bible)

Post by demo_the_man »

Beta four is now out, with several new features! Hope everyone enjoy it!
http://www.moddb.com/mods/doomthe-tei-t ... -beta-four
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident (looking for testers/spriter

Post by demo_the_man »

holy crap this is has been a long time since the last time i even updated this at all. Well im slowly making progress on beta five, which is coming along rather slowly. I am looking for testers to help me test out some of the new content and levels before i launch the next update comes out. And maybe a decorate savant to help me sort through the complex maze of decorate my mod is now, since it was built a base of kzid and thus is a little bit poorly optimized and is very buggy from time to time. And a little help with getting the new hud in would be much appreciated.
User avatar
Athel
Posts: 777
Joined: Wed Aug 21, 2013 11:31 am
Location: New Jersey

Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Post by Athel »

Im available to help out, as usual xD
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Post by demo_the_man »

Prepare for update info.
User avatar
grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Post by grouchbag »

Glad to hear.What I've played has been fun.Thank you! :D
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: DooM the Tei-Tenga Incident (on backburner)

Post by demo_the_man »

Well as things turned out i do not have any updates ready, as i have had final exams and other nonsense to take care of. I also will be putting this partially on the backburner as i am now helping out with mapping for doom evil unleashed. Dont worry, this will still be worked on.
edgymemester
Posts: 163
Joined: Sat Jun 20, 2015 4:51 pm

Re: DooM the Tei-Tenga Incident (on backburner)

Post by edgymemester »

demo_the_man wrote:i am now helping out with mapping for doom evil unleashed.
Excellent to see that's back on track :D
Post Reply

Return to “TCs, Full Games, and Other Projects”