DamNums - v1.0.2
- Release Archive
- Github
This mod pairs well with coldcite's Top HP Bars mod. Check it out!
[Requires GZDoom 3.5.0 or newer]
DamNums is a pretty simple concept: shoot monsters and little numbers pop out that tell you how much damage you did -- like so:
More giffy previews (click 'em):
https://i.imgur.com/Z6Ry4H7.gifv -- Works on any IWAD!
https://i.imgur.com/xLCi5Zu.gifv -- Works on mods! Ideally, any mod!
Cool-ass features:
- It's Universal!: it works with all IWADs, all mods, all everything. Just plug it in and watch the numbers fly!
- A wide selection of colors and fonts! All IWADs supported!
- Damagetype colors! The system is easily utilized by mods by adding some definitions to LANGUAGE (see the mod for some samples). No dependency required!
- Most everything is exposed as a user option, e.g. font/color preferences, enabling/disabling damagetype coloration, and so forth.
- Shotgun Spray option no longer causes numbers to spawn sky-high when actors die on newer GZDoom builds.
- Enemies who gain health via a script now have their damage tracked correctly.
- Fixed a lil' startup warning in GZDoom 3.7.x
- Simplified the code a ton.
- Added support for non-standard IWADs (e.g. Delaweare).
- Fonts added for basically all IWADs (and then some)!
- Font choice defaults to the game you're playing; in Heretic, you'll get Heretic-y numbers, in Doom you'll get doom fonts, etc.
- Damage type support! A few values are baked in (e.g. for "Fire" and "Ice" and whatnot), and mods can easily supply their own damagetype->color mappings via LANGUAGE (see the mod itself for examples).
- Font & color choice are now user options. Multiplayer-safe!
- Added an option for number "physics," with two options at present ("Toss", the gravity-affected default, and "Float", a simple float-upwards style).
- Added an option to allow all shootable objects (e.g. barrels) to toss numbers, not just monsters.
- Revamped codebase, w/D4D gib-death compatibility -- thanks to Major Cooke and ZZYZX for hashing out a better way to do things.
- MENUDEF no longer modifies the root Options menu, making it compatible with mods that include their own MENUDEF monkeying.
Give it a whirl and let me know what you think -- and certainly report bugs if it happens.