ÆoD 6.66 Alpha 8 (11/20/2018)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
ÆoD 6.66 Alpha 8 (11/20/2018)
[imgur]http://i.imgur.com/YHoX3RN[/imgur]
AEoD Discord
Changelog
6.06 Readme
Above is a massive changelog from 6.06.2 to 6.66. Please take note of the bugs section.
[spoiler="What happened to 6.06?]It's gone. I have lost interest in maintaining older versions.
I know some people enjoy the old days of versions like v5, but too many things have changed since then. I don't like being stuck in the past.
I believe in moving forward, to making a better experience and enhancing the mod in new and inventive ways. I wish to evolve and become a better modder.
As such, I'm offering no support for the old versions. All bug reports related to them will be dismissed.[/spoiler]
//********************************************************************************************
Open Source?
Right here on Github.
//********************************************************************************************
//********************************************************************************************
BEFORE YOU DOWNLOAD
Requires GZDoom 4.x+.
I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.
The configuration file will most likely be named zdoom-<name>.ini
Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second
//********************************************
Note
Read the readme. It contains useful information
When 6.66 comes out, the updated readme will also be made public.
//********************************************
AEoD team
DBThanatos and Michaelis have moved onto other projects.
They are no longer part of development.
I wish them the best of luck in their future endeavors.
[spoiler="AEoD v6.66 is]AEoD v6.66 dev team:
Major Cooke
AEoD v6.66 testers:
Findus
Mr.Kosta (emeritus)
ShadowTiger
RiboZurai
FistMarine (emeritus)
Jordo76 (emeritus)
3xlneet (emeritus)
Viscra Maelstrom
Sergal Gunner
The Zombie Killer[/spoiler]
Have fun! And dont forget to report if you find any anomalies.
Visit us on our Discord server (link at top)!
"Always expect some more."
-The AEoD team
AEoD Discord
Changelog
6.06 Readme
Above is a massive changelog from 6.06.2 to 6.66. Please take note of the bugs section.
[spoiler="What happened to 6.06?]It's gone. I have lost interest in maintaining older versions.
I know some people enjoy the old days of versions like v5, but too many things have changed since then. I don't like being stuck in the past.
I believe in moving forward, to making a better experience and enhancing the mod in new and inventive ways. I wish to evolve and become a better modder.
As such, I'm offering no support for the old versions. All bug reports related to them will be dismissed.[/spoiler]
//********************************************************************************************
Open Source?
Right here on Github.
//********************************************************************************************
//********************************************************************************************
BEFORE YOU DOWNLOAD
Requires GZDoom 4.x+.
I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.
The configuration file will most likely be named zdoom-<name>.ini
Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second
//********************************************
Note
Read the readme. It contains useful information
When 6.66 comes out, the updated readme will also be made public.
//********************************************
AEoD team
DBThanatos and Michaelis have moved onto other projects.
They are no longer part of development.
I wish them the best of luck in their future endeavors.
[spoiler="AEoD v6.66 is]AEoD v6.66 dev team:
Major Cooke
AEoD v6.66 testers:
Findus
Mr.Kosta (emeritus)
ShadowTiger
RiboZurai
FistMarine (emeritus)
Jordo76 (emeritus)
3xlneet (emeritus)
Viscra Maelstrom
Sergal Gunner
The Zombie Killer[/spoiler]
Have fun! And dont forget to report if you find any anomalies.
Visit us on our Discord server (link at top)!
"Always expect some more."
-The AEoD team
Last edited by Major Cooke on Tue Sep 28, 2021 1:23 pm, edited 50 times in total.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD
I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.
But you can still find their relevant information in DBThanatos' thread.
But you can still find their relevant information in DBThanatos' thread.
Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD
Good day whenever i try running this in gzdoom i keep on getting the following error.
Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.
I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.
Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.
I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD
I'm aware. I've just been busy working on other things and haven't had much time to invest in fixing AEoD just yet, but will soon enough.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD
Spoiler: Okay, you talked me into it.I'll be working on bringing up the next version to GZDoom 2.4, should be out by this weekend sometime.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.07 Beta 1 (04/07/2017)
6.07 Beta 1 released. Grab it in the original post.
Please remember two things:
Please remember two things:
- This is a beta. Expect things to be non-working and/or broken here and there. It should still allow you to have fun though with new content.
- The changelog has a list of bugs that are already known at the bottom.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: ÆoD 6.07 Beta 1 (04/07/2017)
So it gets fancier and gets new thread, eh? Gotta love this mixed-up mod and thanks a bunch for that.
Re: ÆoD 6.07 Beta 1 (04/07/2017)
YYYEEEESSS YEESS
- skyrish10
- Posts: 576
- Joined: Sat Apr 02, 2011 3:52 am
- Operating System Version (Optional): Windows 7
- Location: Lireo, Encantadia
Re: ÆoD 6.07 Beta 1 (04/07/2017)
Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?
and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
Re: ÆoD 6.07 Beta 1 (04/07/2017)
doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
also there is black blood particles when you shoot somebody
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
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Re: ÆoD 6.07 Beta 1 (04/07/2017)
DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?
and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.
Noted.Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
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Re: ÆoD 6.07 Beta 1 (04/07/2017)
Oh! Another thing I forgot to mention while at it.
Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.
Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.
Re: ÆoD 6.07 Beta 1 (04/07/2017)
I suggest making that optional and adjustable, please.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.07 Beta 1 (04/07/2017)
The weapons don't disappear, naturally. The big reason why I made it this way was to help reduce lag, but I'll consider making it an option.
Re: ÆoD 6.07 Beta 1 (04/07/2017)
even if i set bullet puffs to sprites there is still particles