Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Resource Request thread *Read 1st post*
Would someone be able to take the regular hands off this chainsaw?
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- chainsaw
- MOPsinG.png (21.24 KiB) Viewed 788 times
Last edited by eyesoftheworld94 on Mon Apr 03, 2017 7:07 pm, edited 1 time in total.
- Retraux Squid
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Re: Resource Request thread *Read 1st post*
I have a single really pressing issue with the KDiZD Rapid Fire Trooper's sprites; his assault rifle doesn't have a stock, which makes his grip on it look a bit weird (given that the zombieman, the sprite base for that enemy, doesn't really hold so much as cradle his rifle). If anybody could reimplement the stock onto the Rapid Fire Trooper's rifle I'd really appreciate it.
Re: Resource Request thread *Read 1st post*
Someone in this forum ripped sprites from The Varginha Incident (aka Alien Anarchy) but the Dropbox link is dead. I would much appreciate it if anyone could give me the soldier sprites from The Varginha Incident.
- DoomKrakken
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Re: Resource Request thread *Read 1st post*
I wish I had the skills to develop this further... even to make this sprite.
Would anyone else be interested in making a complete sprite sheet for this?
Would anyone else be interested in making a complete sprite sheet for this?
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- DoomMarine.png (3.07 KiB) Viewed 723 times
- Captain J
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Re: Resource Request thread *Read 1st post*
You mean this one? Fully ripped from original DE zip. Hope eriance is fine with this.
Re: Resource Request thread *Read 1st post*
Could someone improve and polish these old sprites of an Anubis IMP. Some frames look ok while others look like horse dung.
http://www.mediafire.com/file/j68j7m7ao ... is_imp.zip
http://www.mediafire.com/file/j68j7m7ao ... is_imp.zip
Re: Resource Request thread *Read 1st post*
Hey guys, where can I find vanilla Wolf 3D sprite firing rotations and xdeath sprites? Thanks!
- DoomKrakken
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Re: Resource Request thread *Read 1st post*
This will be a bit of an odd resource to request... but I request a video.
I want to obtain damage values for all of DOOM's weapons... and thanks to a few friends, I know a way that it can be done.
A map is to be built in SnapMap, which has at least one wall/door that has health (so it can show damage values). Also, every single weapon (multiplayer included) and its mods need to be there. The player should then proceed to fire repeatedly at said wall/door, so that damage values can be shown. All firing modes should be displayed. For slow-firing/burst-shot weapons (i.e.: (Super) Shotgun, Rocket Launcher, BFG, etc.), 10 consecutive shots should do the trick. For rapid-fire weaponry (Heavy Assault Rifle, Chaingun, Plasma Rifle, etc.), maintaining a steady stream of fire for about 10 seconds should suffice. I will repeat, I want every possible firing mode for each weapon to be showcased.
Is there anyone willing to do this for me?
I want to obtain damage values for all of DOOM's weapons... and thanks to a few friends, I know a way that it can be done.
A map is to be built in SnapMap, which has at least one wall/door that has health (so it can show damage values). Also, every single weapon (multiplayer included) and its mods need to be there. The player should then proceed to fire repeatedly at said wall/door, so that damage values can be shown. All firing modes should be displayed. For slow-firing/burst-shot weapons (i.e.: (Super) Shotgun, Rocket Launcher, BFG, etc.), 10 consecutive shots should do the trick. For rapid-fire weaponry (Heavy Assault Rifle, Chaingun, Plasma Rifle, etc.), maintaining a steady stream of fire for about 10 seconds should suffice. I will repeat, I want every possible firing mode for each weapon to be showcased.
Is there anyone willing to do this for me?
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Re: Resource Request thread *Read 1st post*
are there reloads for this? if not anyone up to making some?
- Captain J
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Re: Resource Request thread *Read 1st post*
Quickly done, but is this will do?
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Re: Resource Request thread *Read 1st post*
Lols! Sorry should have mentioned I meant in the ssg style...
- Captain J
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Re: Resource Request thread *Read 1st post*
Ow well, worth the try. Perhaps brutal doom's grenade launcher bits might help you?
- Sgt Nate V
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Re: Resource Request thread *Read 1st post*
Anybody have that gun Duke holds in 3D?
Re: Resource Request thread *Read 1st post*
Does anyone have the textures from Eye of the Beholder? I used to have them and I'm sure I got them from here but I can't find them ATM. I have the EOB2 rips from Diodeus and the sprites are on the spriters resource but there are some textures unique to EOB1and I can't find them.
I also wouldn't mind getting my hands on Eye of the Beholder III stuff too.
I also wouldn't mind getting my hands on Eye of the Beholder III stuff too.