Why is that exactly? I don't know much about game engines but it seems like it would be possible to accurately reproduce a software effect effortlessly in hardware... but then again maybe that's why I don't know anything about engines.An accurate implementation of the fuzz effect in an OpenGL renderer is difficult.
If it can't be exact, then which fuzz type would you say is closest to the original style? I'm torn between pixel fuzz and noise personally.
Also makes me wonder how games like Crysis does its invisibility effects and make them look so good.