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SiFi270 wrote:With 2.3, wearing boots with less than 100% resistance to damaging floors stops radiation suits from working, and I think the Biggest, Most Fuckingest Gun's ability to keep its projectile going through monsters can crash the game too. Earlier GZDooms are here.
I confirm this as well.
Also what about QZDoom? Will it become compatible with RLA in future?
I am running 2.3.2 and haven't seen the radsuit glitch in a very long time. I'd argue the only way you can be truly sure something works is to try it yourself.
[edit] Though it occurs to me that I can't tell if that's because the glitch was fixed engine-side, or if it's only fixed because I'm from the future on Yholl's top secret testing team that I wasn't supposed to tell you about and will probably now be executed.
When I load the mods and its loading, it starts spamming script errors for pretty much everything, most of which saying vm whatchamacallit might terminate, and then every time I equip any armor it crashes. I can't find logs at all, it just up and closes. except its still running, cause I can hear the music in the background. Help?
Running Gzdoom 2.4.0
Wads: doom2.wad, All the doomrla stuff+monsterpack.
EDIT: Is there still a screen with a dead doomguy saying it crashed, or does it just crash and dump a log? I dunno.
When I load the mods and its loading, it starts spamming script errors for pretty much everything, most of which saying vm whatchamacallit might terminate, and then every time I equip any armor it crashes. I can't find logs at all, it just up and closes. except its still running, cause I can hear the music in the background. Help?
Running Gzdoom 2.4.0
Wads: doom2.wad, All the doomrla stuff+monsterpack.
EDIT: Is there still a screen with a dead doomguy saying it crashed, or does it just crash and dump a log? I dunno.
RUN on GZDoom 2.1.1, as said on first post...don't listen to the weasel!
When I load the mods and its loading, it starts spamming script errors for pretty much everything, most of which saying vm whatchamacallit might terminate, and then every time I equip any armor it crashes. I can't find logs at all, it just up and closes. except its still running, cause I can hear the music in the background. Help?
Running Gzdoom 2.4.0
Wads: doom2.wad, All the doomrla stuff+monsterpack.
EDIT: Is there still a screen with a dead doomguy saying it crashed, or does it just crash and dump a log? I dunno.
RUN on GZDoom 2.1.1, as said on first post...don't listen to the weasel!
Thanks! I'll do that! Let me know when I can run latest with it again! =(^.^)= <-- happy kitty for you!
When I load the mods and its loading, it starts spamming script errors for pretty much everything, most of which saying vm whatchamacallit might terminate, and then every time I equip any armor it crashes. I can't find logs at all, it just up and closes. except its still running, cause I can hear the music in the background. Help?
Running Gzdoom 2.4.0
Wads: doom2.wad, All the doomrla stuff+monsterpack.
EDIT: Is there still a screen with a dead doomguy saying it crashed, or does it just crash and dump a log? I dunno.
RUN on GZDoom 2.1.1, as said on first post...don't listen to the weasel!
Thanks! I'll do that! Let me know when I can run latest with it again! =(^.^)= <-- happy kitty for you!
I shall take care of this kitten with utmost Petting!
wildweasel wrote:Though it occurs to me that I can't tell if that's because the glitch was fixed engine-side, or if it's only fixed because I'm from the future on Yholl's top secret testing team that I wasn't supposed to tell you about and will probably now be executed.
Yeah, I added a failsafe to Radsuits because of that stupid bug, they give you both IronFeet and PowerProtection at the same time.
i can confirm that 2.3.2. does not have the radsuit glitch anymore. however, there are various other little bugs in that version which i am not sure if they're there because a later version broke things; i don't remember them all, but off the top of my head, Charch's Null Pointer doesn't work properly, as enemies entering pain-state aborts the nullification effect entirely unless they're extremely close to the sphere (like, dead center in it). i've also heard that shooting the BFG causes the game to crash completely, but i've never had this happening to me.
So, playing JPCP with this mod. Im having alot of fun! However I have a question: I have found and equiped a armor that "cannot be removed". I didn't really think about it for a while because the armor is really powerfull. However, I am starting to find alot of cool looking armor and im really regreting my decision to wear the armor in the first place. Is there any special item or some secret way to remove it?
FaggoStorm wrote:So, playing JPCP with this mod. Im having alot of fun! However I have a question: I have found and equiped a armor that "cannot be removed". I didn't really think about it for a while because the armor is really powerfull. However, I am starting to find alot of cool looking armor and im really regreting my decision to wear the armor in the first place. Is there any special item or some secret way to remove it?
FaggoStorm wrote:So, playing JPCP with this mod. Im having alot of fun! However I have a question: I have found and equiped a armor that "cannot be removed". I didn't really think about it for a while because the armor is really powerfull. However, I am starting to find alot of cool looking armor and im really regreting my decision to wear the armor in the first place. Is there any special item or some secret way to remove it?
FaggoStorm wrote:So, playing JPCP with this mod. Im having alot of fun! However I have a question: I have found and equiped a armor that "cannot be removed". I didn't really think about it for a while because the armor is really powerfull. However, I am starting to find alot of cool looking armor and im really regreting my decision to wear the armor in the first place. Is there any special item or some secret way to remove it?
Nope, there isn't.
RIP Energy-Shielded Vest + Onyx Mod ;-;
I think there might be an item that will probably get included in the next update that allows you to take off armours that can't be removed by yourself (Or could become a perk for the Technician, who knows)
Otherwise an un-removeable armour throughout an entire game is a very bad side-effect unless you get "Killed to Exit" or something.
Viscra Maelstrom wrote:Charch's Null Pointer doesn't work properly
It should be working properly in the next update, I had to do a massive overhaul of the thing a while ago, because goddamn was it broken.
NotSoHazy wrote:Is Scout - young Revolver Ocelot?
Nah.
FaggoStorm wrote:Is there any special item or some secret way to remove it?
Nah.
Machine-Reaper wrote:I think there might be an item that will probably get included in the next update that allows you to take off armours that can't be removed by yourself (Or could become a perk for the Technician, who knows)