Chaos ( Doom II WAD, 1 Level )
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Chaos ( Doom II WAD, 1 Level )
Hanz here, and I've worked hard on this new wad for you guys! I feel this is a great improvement over my last wad ( Compound Crawler ) thanks in part to the use of advanced lighting techniques, better ammo balancing, a more fluent level layout, detailed amenities, and much more! I've learned how to import custom textures, which has made some parts of the map a lot more aesthetically pleasing ( particularly the starting area ). Also, this will be my first wad that uses mp3 music! ( which is Quake 1 OST - Focus ). Alongside this, I've added a custom title and credit screen, and M_DOOM graphic. Overall, I hope you guys playing this as much as I did making it! As always, constructive criticism is not only appreciated, but wanted!
DOWNLOAD: http://www.mediafire.com/file/mmsb5lpzdukzb91/CHAOS.wad
P.S. Lonely candles have something to hide...
DOWNLOAD: http://www.mediafire.com/file/mmsb5lpzdukzb91/CHAOS.wad
P.S. Lonely candles have something to hide...
Re: Chaos ( Doom II WAD, 1 Level )
I really liked it! Although to be hones the first area was a bit claustrophobic, but other than that, pretty good wad.
- kadu522
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Re: Chaos ( Doom II WAD, 1 Level )
I don't want to act like a moderetor here but...
Don't you need to post screenshots?
Don't you need to post screenshots?

- wildweasel
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Re: Chaos ( Doom II WAD, 1 Level )
kadu522 wrote:I don't want to act like a moderetor here but...
Don't you need to post screenshots?
Project Posting Guidelines wrote:If the mod has already been released in the thread's first post, screenshots are merely suggested, not required.
- kadu522
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Re: Chaos ( Doom II WAD, 1 Level )
oh right...
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Re: Chaos ( Doom II WAD, 1 Level )
Yea I'm sorry, I wanted to include a screenshot alongside the logo, but the 256k cap disabled me from doing so :kadu522 wrote:oh right...

- kadu522
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Re: Chaos ( Doom II WAD, 1 Level )
The screen shot is that big?
- wildweasel
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Re: Chaos ( Doom II WAD, 1 Level )
Consider resizing it with something like Irfanview and hosting using an external image host like Imgur.
- isaacpop23
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Re: Chaos ( Doom II WAD, 1 Level )
Critiques:
-The usage of fireblu feels kinda odd, I normally think of that of a small detailing texture. For the pedestal (near SSG) maybe make it a blood flow instead? The only other problem with it in was the second to last room.
-The plain yellow of the yellow key stand and the parking stops looks off.
-The usage of fireblu feels kinda odd, I normally think of that of a small detailing texture. For the pedestal (near SSG) maybe make it a blood flow instead? The only other problem with it in was the second to last room.
-The plain yellow of the yellow key stand and the parking stops looks off.
Spoiler: SecretsAnother nice map, keep it up!
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Re: Chaos ( Doom II WAD, 1 Level )
isaacpop23 wrote:Critiques:
-The usage of fireblu feels kinda odd, I normally think of that of a small detailing texture. For the pedestal (near SSG) maybe make it a blood flow instead? The only other problem with it in was the second to last room.
-The plain yellow of the yellow key stand and the parking stops looks off.Spoiler: SecretsAnother nice map, keep it up!
Thank you again isaac! By second to last room, do you mean the room to the right of the "exit", do you mean the room with the thin walkway, with walkways on the two sides of it where the monsters were? Also, is the problem the usage of the fireblu texture, or is it something else entirely? As far as the parking stop texture is concerned, do you think I should've made it darker, or used a different texture entirely? Also, I just put the Keen there for fun. Again, thank you for leaving your feedback!
- isaacpop23
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Re: Chaos ( Doom II WAD, 1 Level )
Second to last room as in the one where you pick up the rocket launcher. The problem with it there is just the quantity of the fireblu, the fact that it's the entire wall just seems off putting to me. As for the other usage I mentioned, it seemed to clash with the surrounding textures, feeling out of place.
The yellow texture used for the parking stop is odd due to the fact that it's neon yellow, and seems to have no detailing to it. It's just yellow. It just seems to horribly contrast with all the other textures in the level. Though I'm not sure if there's really a better texture for it.
Though these are all my personal nitpicks, if you're happy with their look then don't let one dissenting opinion throw you off.
The yellow texture used for the parking stop is odd due to the fact that it's neon yellow, and seems to have no detailing to it. It's just yellow. It just seems to horribly contrast with all the other textures in the level. Though I'm not sure if there's really a better texture for it.
Though these are all my personal nitpicks, if you're happy with their look then don't let one dissenting opinion throw you off.
Re: Chaos ( Doom II WAD, 1 Level )
I've played your map by the way and I was surprised that a Keen was in the map for the lolz. I saw a yellow texture in some sectors of the map, it looks strange for the aesthetic of the map. Also, I will make a video of it for better feedback 

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Re: Chaos ( Doom II WAD, 1 Level )
It's ok my dude, I can see where you are coming from with the yellow, after taking a second look. It was a custom texture I imported, so I could just import a new texture that is darker.isaacpop23 wrote:Second to last room as in the one where you pick up the rocket launcher. The problem with it there is just the quantity of the fireblu, the fact that it's the entire wall just seems off putting to me. As for the other usage I mentioned, it seemed to clash with the surrounding textures, feeling out of place.
The yellow texture used for the parking stop is odd due to the fact that it's neon yellow, and seems to have no detailing to it. It's just yellow. It just seems to horribly contrast with all the other textures in the level. Though I'm not sure if there's really a better texture for it.
Though these are all my personal nitpicks, if you're happy with their look then don't let one dissenting opinion throw you off.
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- Joined: Sun Mar 12, 2017 3:26 pm
- Location: USA
Re: Chaos ( Doom II WAD, 1 Level )
I'll keep an eye on my sub boxleodoom85 wrote:I've played your map by the way and I was surprised that a Keen was in the map for the lolz. I saw a yellow texture in some sectors of the map, it looks strange for the aesthetic of the map. Also, I will make a video of it for better feedback

Re: Chaos ( Doom II WAD, 1 Level )
Video.....I FORGOT THE KEEN!!!HanzvonShreky wrote:I'll keep an eye on my sub boxleodoom85 wrote:I've played your map by the way and I was surprised that a Keen was in the map for the lolz. I saw a yellow texture in some sectors of the map, it looks strange for the aesthetic of the map. Also, I will make a video of it for better feedback
