Hi, everyone. I present to you my map that was submitted in DUMP 3, but this time as a standalone map. If you have some problems with the brightness, please adjust the settings by changing the gamma or the sector light mode found in the Display options or the Preferences section of the OpenGL options. I made the stage with that brightness setting because of a realistic point of view...You're in the middle of an ocean and the base is infested with monsters waiting for you in the darkness, so not all the areas must be full of light, right?
Here's the changes:
- Added Co-op to all things (It was for single-player only).
- Added weapons, ammo and monsters that only appears in Co-op.
- Added more sectors and shortcut teleports for the secret BFG.
- Added a couple of scripts.
- Minor alignment adjustments.
- Edit: Also, NO deathmatch compatibility. Only Co-op.
- Edit: (29-03-1017) Fixed a non-tagged sector for a shortcut teleport and added an action for the secret door that's inside in the crate room.
The info now:
Map name: The UAC Ocean Base
IWAD required: Doom II
Which map replaces?: Map 05
Tested with: GZDoom 1.8.10 and 2.4.0, Zandronum 3.0 alpha-161030-r2038. (You can try also in QZDoom)
Textures used: None, only vanilla.
Custom stuff included?: Only music, everything else is vanilla.
Where is the link?
Here: https://www.dropbox.com/s/8o9s28pnoaema ... e.zip?dl=0
A video of me playing...Of course, I encourage you to try it too
I always appreciate some feedback, through images to videos, anything .
Enjoy the map...Also, here's the screenshots...
The UAC Ocean Base (Definitive Edition)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The UAC Ocean Base (Definitive Edition)
Last edited by leodoom85 on Thu Mar 30, 2017 4:31 pm, edited 2 times in total.
Re: The UAC Ocean Base (Definitive Edition)
Holy mackerel! That third screenshot looks very nice. And, seemingly, everything is done with stock DooM 2 textures. Cool!
Re: The UAC Ocean Base (Definitive Edition)
Yup. As I said in the info, it's only vanilla with a extensive use of stacked 3D sectors put to use in an amazing wayReX wrote:Holy mackerel! That third screenshot looks very nice. And, seemingly, everything is done with stock DooM 2 textures. Cool!
Re: The UAC Ocean Base (Definitive Edition)
Looks super neat, kinda like a creepy hospital. It gives off a vibe of a game I used to play with a flying black creature guy started with an M i think. Can't remember for the life of me right now, but it was awesome!
joingy
joingy
Last edited by EagerIces on Sat Sep 23, 2017 2:20 am, edited 1 time in total.
Re: The UAC Ocean Base (Definitive Edition)
Hahaha...If I added some shelves or something plus some medkits...yeah, it should look like a hospitalEagerIces wrote:Looks super neat, kinda like a creepy hospital. It gives off a vibe of a game I used to play with a flying black creature guy started with an M i think. Can't remember for the life of me right now, but it was awesome!
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Re: The UAC Ocean Base (Definitive Edition)
This map is both pretty to look at and fun to play. Great work!
Re: The UAC Ocean Base (Definitive Edition)
Thanks man. I will release a video of me playing this stage, by the wayEd the Bat wrote:This map is both pretty to look at and fun to play. Great work!