Nems wrote:I personally find it refreshing that all of the weapons in this mod are ballistic/explosion based.
Yea, me too. The energy weapons in GC are blinding and for that reason I prefer this mod's arsenal.
Nems wrote:I personally find it refreshing that all of the weapons in this mod are ballistic/explosion based.
Nems wrote:Ts879 wrote:Hey pillowblaster, I got a couple of questions for you. Why isn't any energy weapons in this mod like a plasma rifle or BFG?
and seriously why no OP rocket launcher?
Not every mod needs one of these things. If PillowBlaster wanted these things in he would have added them in. Besides, there's other mods that fill those niches.
I personally find it refreshing that all of the weapons in this mod are ballistic/explosion based.
Ts879 wrote:and seriously why no OP rocket launcher?
Jeimuzu73 wrote:DoomNukem once made a TB-handed version of the Shadow Warrior railgun, but it was prolly replaced by the Nutcracker.
Zhs2 wrote:The latest official, 2.4.0, should work just fine. Note that, due to the introduction of all the changes since certain dev versions, you might find that you can load a save but not pick up any items in the current map - changemap in console should fix that particular oddity.
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