DOOM 3 Earth in Hell (game manual at first page).

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Zen3001
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Zen3001 »

sounds cool
el armadillo2
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Re: DOOM 3 Earth on Hell (fanmade)

Post by el armadillo2 »

I notice a lot of stolen assets and pictures, but proper credits will probably be there when this is finished, anyways, this looks pretty cool.
Last edited by el armadillo2 on Sun Dec 18, 2016 2:26 pm, edited 1 time in total.
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Zen3001
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Zen3001 »

are going make the levels so that you are allowed to jump?
el armadillo2
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Re: DOOM 3 Earth on Hell (fanmade)

Post by el armadillo2 »

Zen3001 wrote:are going make the levels so that you are allowed to jump?
Most likely yes.
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DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)

Post by DoomKrakken »

Once I saw those screenshots, I was all like, "AW HELL YIS." :D

I can't wait to play this. :D

Most of the monsters you want in the game already have sprites... most of which can be found on Realm667. A few others (i.e. the Vagary) have some promising sprites in the Spriting Carnival (though the sprites I'm thinking of belong to someone else's project... but you may want to seek those out anyway).

For the Warper... I see no feasable way for the monster itself to warp the maps themselves into hellish territory, without the maps themselves having special texture-changing scripts that the Warper can trigger.
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Vegeta(dw)
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Vegeta(dw) »

Sorry for the delay, there isn't a single week that this mod doesn't progress yet the demo will take some more time until the final boss of first episode is done or at least playable.

Here two pics of one of the maps of the second episode.
Image
Image

There are new monsters sprites that were not shown in the screenshots (Wraith, Tick, Bruiser, Vagary, Brain Commander, Warper, and at least two more that are kept as secret), of course they will be available to use in addons when this is done. We aim to combine the explorative elements of DOOM (each episode follows a very specific theme with solid sense of progression, and maps that look what their name says), and the exploitable elements of DOOM 2 (lotsa extra stuff to use in mods, also crazier gameplay).
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DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)

Post by DoomKrakken »

Looks super awesome. :D
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HyperLuke
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Re: DOOM 3 Earth on Hell (fanmade)

Post by HyperLuke »

I'm excited for this, good job. :)
iamthemithras
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Re: DOOM 3 Earth on Hell (fanmade)

Post by iamthemithras »

Looking forward to this, vegeta. This looks really good so far :)
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Vegeta(dw)
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Vegeta(dw) »

I want to keep new monsters as a secret, but what the hell. Early version of the Warper.
Image

We are looking for an experimented decorate coder to speed things up. Any vounteer?
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IvanDobrovski
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Re: DOOM 3 Earth on Hell (fanmade)

Post by IvanDobrovski »

Vegeta(dw) wrote:I want to keep new monsters as a secret, but what the hell. Early version of the Warper.
Image

We are looking for an experimented decorate coder to speed things up. Any vounteer?
Sure. What do you need?
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DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)

Post by DoomKrakken »

Hey, why not? Let's see what I can do...
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Vegeta(dw)
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Vegeta(dw) »

Thanks for your offer, I'll send you sprites of simple stuff first.What do you prefer, powerups, weapons, active decorations?
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DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)

Post by DoomKrakken »

I've had experience with powerups and weapons... not so much active decorations, but I guess you could swing those by me too... :)
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Zen3001
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Re: DOOM 3 Earth on Hell (fanmade)

Post by Zen3001 »

Vegeta(dw) wrote:I want to keep new monsters as a secret, but what the hell. Early version of the Warper.
Image

We are looking for an experimented decorate coder to speed things up. Any vounteer?
im interested..
here's is an example of my work:

(2:27 is fixed that later)
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