Revenant Actor sounds not working

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Vdude
Posts: 27
Joined: Fri Aug 16, 2013 8:44 pm

Revenant Actor sounds not working

Post by Vdude »

Hello, everyone.

I'm trying to replace some sounds and it's odd, because everything else is working fine, weapons, world, monsters, but the revenant sounds somehow don't want to work. I'm wondering if there's anything specific I'm doing wrong or missing.

In my SNDINFO lump I have:

Code: Select all

$random revenant/see	{ revenant/see1 revenant/see2 }
revenant/see1 DSSKESIT
revenant/see2 SKESITPS

$random revenant/pain	{ revenant/pain1 revenant/pain2 revenant/pain3 revenant/pain4 }
revenant/pain1 REVE_P1
revenant/pain2 REVE_P2
revenant/pain3 REVE_P3
revenant/pain4 REVE_P4

$random revenant/death { revenant/death1 revenant/death2 }
revenant/death1 DSSKEDTH
revenant/death2 SKEDTHPS

$random revenant/idle	{ revenant/idle1 revenant/idle2 }
revenant/idle1 DSSKEACT
revenant/idle2 KEACTPSX
And on the actor:

Code: Select all

ACTOR SmoothRevenant : Revenant Replaces Revenant
{
	SeeSound "revenant/see"
	PainSound "revenant/pain"
	DeathSound "revenant/death"
	ActiveSound "revenant/idle"
	Bloodcolor "65 00 00"
	States
	{
	Spawn:
		SKEL AB 10 A_Look
		Loop
	See:
		RSKE abcddefghh 2 A_Chase
		Loop
(...)
I am using SmoothDoom made by Gifty. These are just small changes I make for my personal use or taste.

Any help is, as always, very appreciated, cheers!
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BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: Revenant Actor sounds not working

Post by BFG »

in Slade if you right click the sound and click 'Audio' and then 'Convert to Doom Wav' sometimes that works, I have noticed after I ripped Quake 4 sounds that they were not playing in ZDoom until I did that.
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Vdude
Posts: 27
Joined: Fri Aug 16, 2013 8:44 pm

Re: Revenant Actor sounds not working

Post by Vdude »

Hey!

I actually already tried doing that but Slade always returned an error saying that the WAV file should be in some 8-bit mono-something format. I'll pay more attention to this and try converting the file inside Slade, as you said, to see if it works. Thanks!

EDIT: Ok, it's the same it didn't work. I had few hopes of this being the issue though, since I have many wav and ogg sounds in, and they're all working perfectly fine on other actors. It's just this one.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Revenant Actor sounds not working

Post by Nevander »

Sound format should have no bearing on weather or not ZDoom can play it AFAIK.

As far as why it isn't working, you got me. It looks fine from a code standpoint. Are all the sounds in the WAD/PK3? Do they all have the right names? Obvious stuff to ask...
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Vdude
Posts: 27
Joined: Fri Aug 16, 2013 8:44 pm

Re: Revenant Actor sounds not working

Post by Vdude »

Yessir, the names are all correct, all files are present in the pk3 or the iwad. I'm also intrigued. There is nothing wrong with the files, if I just replace the file, comment out the code and let the inherited sound aliases take place, the file plays fine in game, where it should, but this way the skeletons are just silent.

Also, for some odd reason, a while ago, the death sounds were the only ones working on the revenant. And now they stopped between troubleshooting tries, lol. :lol:

Thanks for the suggestions!
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