Daggerfall WADs for Doom?

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EldritchNexus
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Joined: Tue Jan 10, 2017 12:11 am

Daggerfall WADs for Doom?

Post by EldritchNexus »

On Youtube, I've found a couple of videos of custom WADs that incorporate enemies from The Elder Scrolls II: Daggerfall into Doom. But I can't find any information on where to find these WADs. Here are the video links:

https://www.youtube.com/watch?v=VADd_h_Ujzs

https://www.youtube.com/watch?v=oqZGkZVodqg

Could anyone tell me where I can find these WADS, or if they still exist?
Gez
 
 
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Re: Daggerfall WADs for Doom?

Post by Gez »

Both of them just look like people tinkering with resources, not actual wads that were ever released.
EldritchNexus
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Re: Daggerfall WADs for Doom?

Post by EldritchNexus »

That's a shame. I'd sure like to see a WAD for Doom that adds enemies from Arena, Daggerfall, and/or Battlespire into Doom.
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Nash
 
 
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Re: Daggerfall WADs for Doom?

Post by Nash »

Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.

It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.

It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.

*well maybe smaller, I can't possibly recreate all of DF's map space in Doom

pukename tsc in the console to move really fast

Edit: made my own thread
Last edited by Nash on Tue Feb 28, 2017 3:43 pm, edited 1 time in total.
EldritchNexus
Posts: 28
Joined: Tue Jan 10, 2017 12:11 am

Re: Daggerfall WADs for Doom?

Post by EldritchNexus »

Thanks, but I was actually looking for something more ZDoom-friendly, since that's what I use.
Gabenslair
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Joined: Sat Jul 07, 2018 12:18 pm

Re: Daggerfall WADs for Doom?

Post by Gabenslair »

Nash wrote:Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.

It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.

It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.

*well maybe smaller, I can't possibly recreate all of DF's map space in Doom

pukename tsc in the console to move really fast

Edit: made my own thread
Where can I find this thread/link? Im interested in seeing how I could do a open world game.
ArathHunter
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Joined: Tue Sep 03, 2019 3:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Daggerfall WADs for Doom?

Post by ArathHunter »

I too would like to know, I tried clicking on nash's name but it seems that's not allowed for my account ype.
Gez
 
 
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Re: Daggerfall WADs for Doom?

Post by Gez »

The thread in question is there.
ArathHunter
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Joined: Tue Sep 03, 2019 3:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Daggerfall WADs for Doom?

Post by ArathHunter »

Ah thanks Gez! Shame, it looks like the download link is no longer available.
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