Welcome to the zdoom forum and my greeting is check this thread if that happens.TheDoomedPan wrote:Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
ThanksCaptain J wrote:Welcome to the zdoom forum and my greeting is check this thread if that happens.TheDoomedPan wrote:Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
In these times i begin to love very much Undertale,for this i made a sans skin for this mod.I noticed that original sprites haven't got an 2-4-6-8 frames,but i implemented them.Plus you have now even an pain,attack and death animation.
http://www.mediafire.com/download/tlzzt ... prites.zip
Spoiler:Credit me and,naturaly,Toby fox for use this skin.
http://www.mediafire.com/download/tlzzt ... prites.zip
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Looks decent! Works for what its needed for.
Though a part of me wants to see Sans' battle sprite instead of his overworld sprite...
Though a part of me wants to see Sans' battle sprite instead of his overworld sprite...
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Yeah,maybe i can try to make some rotations for battle sprites,one day.CirnouliK wrote:Looks decent! Works for what its needed for.
Though a part of me wants to see Sans' battle sprite instead of his overworld sprite...
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Anyone got the scripts needed for editing the thirdperson player sprite?
I've got a project going and I'm in need of it.
I've got a project going and I'm in need of it.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
That kind of request post goes here.
Also about the third person sprite editing, you just can draw it with any kind of painting programs without scrpiting. Even with a mspaint.
Also about the third person sprite editing, you just can draw it with any kind of painting programs without scrpiting. Even with a mspaint.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Yesterday I edited Sans' battle sprites to fit into Doom. It wasn't that easy with that black background. Took me about 4 hours
Rotations are not my cup of tea.
If someone requests, I can upload the battle sprites to prevent someone wasting his time
Rotations are not my cup of tea.
If someone requests, I can upload the battle sprites to prevent someone wasting his time
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
if you are going to post that mod, make sure don't post it in this thread but yours.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Sans need to be scale.KiLerZolika wrote:
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
The original sprites' sizes are around 40-60 x 30-50ZioMcCall wrote:Sans need to be scale.KiLerZolika wrote:
*youtube video*
I know sans is not that tall, I scaled him that much to see his sprites working
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Here's to hoping this works:
https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U
Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.
Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U
Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.
Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Good spriting man.My sprites sucks in confront of you're.Really good job.CirnouliK wrote:Here's to hoping this works:
https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U
Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.
Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
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- Joined: Thu Nov 05, 2015 6:24 pm
Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Much appreciated! Admittedly, they aren't 100% complete, as the WalkRight sprite hasn't been properly flipped, but eh. Maybe I'll get around to it sometime soon.ZioMcCall wrote:Good spriting man.My sprites sucks in confront of you're.Really good job.CirnouliK wrote:Here's to hoping this works:
https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U
Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.
Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Can I use this and remodify it for a Zandronum mod?
Credit will be included
From,
Binary
Credit will be included
From,
Binary