Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?NullWire wrote:I edit my personal version of this..
http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
Weapons of Saturn
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 16890
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- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
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Re: Weapons of Saturn [UPDATE Aug 02, 2016]
I only posted this here, I say ¨Is only for personal use¨Captain J wrote:Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?NullWire wrote:I edit my personal version of this..
http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
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Re: Weapons of Saturn [UPDATE Aug 02, 2016]
Personal use means you weren't planning to share it with anyone else. :S
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Re: Weapons of Saturn [UPDATE Aug 02, 2016]
Personal or not, if you really want to share your own addon or standalone, you must get a permission from the original author first. Also, it's not personal anymore because someone(it's me tho) already downloaded and played it, right?
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Re: Weapons of Saturn [UPDATE Aug 02, 2016]
I can't really sing praise you haven't heard already
Friend and I are playing this mod in coop mainly and we love it.
He just had one suggestion though, when you reload while zoomed in, it returns to being zoomed in.
Friend and I are playing this mod in coop mainly and we love it.
He just had one suggestion though, when you reload while zoomed in, it returns to being zoomed in.
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Re: Weapons of Saturn [UPDATE Aug 02, 2016]
Hey, this is a pretty good mod, it's one of those that just takes Doom and brings it to another level. I like those.
I found a bug - immediately after shooting with the shotgun, hitting the reload key will reload it with new shells out of nowhere.
I found a bug - immediately after shooting with the shotgun, hitting the reload key will reload it with new shells out of nowhere.
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- Location: Lost Angeles
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
So I had a bit of free time and made an update for those who normally refuse to play mods with reload mechanics. I added a menu option to disable the reloading mechanics for individual weapons. You can still reload manually and are still using the secondary ammo pool, but you can now keep shooting and not have to worry about getting caught with an empty magazine. Turn this on or off for any weapon you want.
I also updated the Coach gun so that it rests on Doomguy's arm, similar to the shotgun in Far Cry 3: Blood Dragon.
I also updated the Coach gun so that it rests on Doomguy's arm, similar to the shotgun in Far Cry 3: Blood Dragon.
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Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Thanks for the update man! Very nice to see this is still kicking.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
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Re: Weapons of Saturn [UPDATE Feb 23, 2017]
I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
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Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Wow, a bug indeed!RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
So I've fixed it for the most part, but now after reloading, kicking will still take one point of ammo but after that it functions as intended. I may be stumped on this one.
My guess is that it has something to do with the new iteration of GZDoom. I delayed using it until recently and did my best to update compatibility but it may take some time to work out all the kinks.
To be honest it didn't bother me until you said somethingGAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
I'll remove it by the next update which should be fairly soon.
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- Location: Steam: faslrn
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
The issue with the kick using ammo is kind of a weird one:Lippeth wrote:Wow, a bug indeed!RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
So I've fixed it for the most part, but now after reloading, kicking will still take one point of ammo but after that it functions as intended. I may be stumped on this one.
My guess is that it has something to do with the new iteration of GZDoom. I delayed using it until recently and did my best to update compatibility but it may take some time to work out all the kinks.To be honest it didn't bother me until you said somethingGAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
I'll remove it by the next update which should be fairly soon.
Code: Select all
Kick:
TNT1 A 0 A_PlaySound("weapons/foot/swing")
GKCK ABC 2
BOOT D 1
BOOT D 1 A_ZoomFactor(0.995)
TNT1 A 0 A_FireCustomMissile("PistolKick",0,0,0,0)
TNT1 A 0 A_CustomPunch ((1+random(2,8)), 0 , 0 , "FootPuff",96)
TNT1 A 0 A_ZoomFactor(1.0)
KICK E 1 A_Punch <------------------------------------------------------
KICK F 1
KICK G 2
KICK E 1
BOOT D 2
GKCK CCBBA 1
BRTT B 1
Goto ReadyII
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Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Thanks for the help, faslrn!
CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!
I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.
Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.
CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!
I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.
Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.
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- Joined: Mon Oct 05, 2015 8:37 am
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Some weird issue with the 1911: when I am down to my last clip, rather than firing the last bullets remaining, the game will automatically switch to a different weapon instead.
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- Posts: 513
- Joined: Tue Mar 24, 2015 3:43 pm
- Location: Steam: faslrn
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
You're welcome my BrosephLippeth wrote:Thanks for the help, faslrn!
CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!
I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.
Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.
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- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Whoops. I forgot to re-add the +WEAPON.AMMO_CHECKBOTH flag when trying to figure out why I was using ammo while kicking. Should be fixed now.JohnnyTheWolf wrote:Some weird issue with the 1911: when I am down to my last clip, rather than firing the last bullets remaining, the game will automatically switch to a different weapon instead.