Aethun wrote:Whooooaaauuuuuu!! I love the posibilities of this mod with Zan (hou hou hou! Invasion... come with meeeeeee!)
Any posibility to include a DM mode with all weapons and mod weapons? Like SP. I dont like MP in Doom 4 around weapons play concept. And I dont like static rifle, grenade launcher and MP Doom 4 weapons, except the Repeater, very usefull in MP. I Think this weapons are Quake Champions beta weapons... dont feel Doom in this.
And last question in GZdoom. How to down the speed of players? Like this but its very crazyness
Excellent work.
PD: I like very much the upgrade concept by points like D4D. I like more direct upgrades. Sincerely, at the momento, in my short plays, i dont see any upgrade items

Not trying to sound like a negative nancy here but...
Aethun wrote:Whooooaaauuuuuu!! I love the posibilities of this mod with Zan (hou hou hou! Invasion... come with meeeeeee!)
As mentioned before in this thread, invasion is not currently functional. We're trying to make it work, but we're only 50% there.
Aethun wrote:Any posibility to include a DM mode with all weapons and mod weapons? Like SP.
Definitely not.
Aethun wrote:And I dont like static rifle, grenade launcher and MP Doom 4 weapons, except the Repeater, very usefull in MP.
You like only the one weapon we didnt include?
Aethun wrote:I Think this weapons are Quake Champions beta weapons... dont feel Doom in this.
But they
are in doom4, so they belong here too.
Aethun wrote:And last question in GZdoom. How to down the speed of players? Like this but its very crazyness
That's something I might have an option for, only for DM, in a later version. I agree that it's a bit too fast to play in any proper strategic manner.
Aethun wrote:PD: I like very much the upgrade concept by points like D4D. I like more direct upgrades. Sincerely, at the momento, in my short plays, i dont see any upgrade items

Completely on purpose. I HATE the whole "in 3 maps i already acquired my main mods". It creates straight forward patterns of "buy x, buy y, buy z", because those are the player's favorites. And I acknowledge this because that's how I ended playing d4d. It bored me to death.
In D4T this random system is completely on purpose. And I know some people don't get it, and think the upgrades are too rare; usually because, as you said, you're doing "short plays", and while this is most playable in short stuff, it's aimed for long plays. The whole point of getting something randomly is to feel good when you
finally get it, instead of getting desperate because
you're expecting it constantly.
I've always liked diablo (1 & 2) and games like that, where you'd get some really good random drop every few moons, and then you really appreciated it, as opossed to being able to buy it at any given point.
Look, I appreciate your feedback, but seems that at a conceptual level, this is not the mod for you: D4D is more aligned to what you want. Several of the things you want here are exactly the things I left out on purpose.
[edit] To elaborate further, think of it this way: can you acquire a lot of mods in doom4 in the first 2 maps? no. That's because there's a pace. You get used to the weapons you have, you learn to use them, then, voila! new mod/upgrade. By this point you know how your weapon work, and you learn about it's new capabilities with the mod/upgrade.
In D4D I'd just go and get first the 5 mods/upgrades i love, then just acquire the rest for the sake of having everything. I didnt use them. I would just stick to the same upgrades/mods and call it a game. 30 maps using the same thing over and over.
In D4T you get what you get when you get it. And it might take a while before you get it. So when you do acquire it, you want to use, whatever it is. And you learn to appreciate it. Hell, if you get a repeated upgrade instead of the other upgrade you wanted, you'll feel frustrated, but there's the fun. I hate linear progression of "you get A, then you get B, then you get C"; you get used to expecting things to happen.
To me, randomness adds replayability. While testing this mod, I've played the first 8 levels of doom 2 countless times, and I still dont get bored, because even though I know every secret and every monster location, their drops change, and I get different combinations every time. [/edit]