[Textures] Doom 3 for Doom

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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Sun Feb 19, 2017 5:18 pm

Enjay wrote:Well, that certainly shows, when used well, just how effective those textures can be. Scrolling past it quickly, I thought it was a Doom3 screenshot until I saw the corpses and the weapon.


Thank you, man :) Work on D3 Remake on GZDoom in progress

wildweasel,
Ok!
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Re: [Textures] Doom 3 for Doom (WIP)

Postby hidfan » Mon Feb 20, 2017 4:46 pm

DOOMGABR [RU] wrote:Thank you for your textures! look at this :)

that's awesome :wub:
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Re: [Textures] Doom 3 for Doom (WIP)

Postby wildweasel » Mon Feb 20, 2017 7:04 pm

wildweasel wrote:Hi, could you shrink the screenshot or convert it to a clickable link instead? It is too large for the forum.

Would like to restate this - Spoiler tags don't stop images from loading, and the forum layout crops images instead of resizing them, which makes it difficult to view for low-bandwidth connections and small screens.
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Tue Feb 21, 2017 6:35 am

I'm so glad to see your opinion, hidfan 8-) Work in progress. So, I take it, you are working on brightmaps?

wildweasel, done!
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Re: [Textures] Doom 3 for Doom (WIP)

Postby wildweasel » Tue Feb 21, 2017 10:14 am

Thank you. I figure I should mention it looks pretty nice, I hope these go to good use!
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Tue Feb 21, 2017 12:05 pm

wildweasel wrote:Thank you. I figure I should mention it looks pretty nice, I hope these go to good use!


Thanks a lot ;-)
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Re: [Textures] Doom 3 for Doom (WIP)

Postby hidfan » Tue Feb 21, 2017 12:17 pm

DOOMGABR [RU] wrote:I'm so glad to see your opinion, hidfan 8-) Work in progress. So, I take it, you are working on brightmaps?

wildweasel, done!


MrRocket did these :
https://www.doomworld.com/vb/post/1715114
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Wed Feb 22, 2017 2:57 pm

hidfan wrote:MrRocket did these :
https://www.doomworld.com/vb/post/1715114


Thank you for the link. It's so pretty cool brightmaps :)
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Re: [Textures] Doom 3 for Doom (WIP)

Postby Dynamo » Wed Aug 02, 2017 9:14 am

Sorry for the bump, but I'm a bit curious about this. What's the difference between V1, V2 and V3? And I see you did 256 color versions now?

In general if I just want to make a map, which one should I get?
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Re: [Textures] Doom 3 for Doom (WIP)

Postby hidfan » Sat Aug 05, 2017 9:02 am

V1 was my first attempt at teh conversion workflow, they are still usable, but have lack a lot of things.
V2 was restarted from scratch with new rendering features, but was a bit low contrast/saturation
V3 are an improved version of V2.
As my work on this is pretty slow on the 256 colors, you should aim for MrRocket 3.6 Hi Color version : https://www.doomworld.com/vb/post/1715114
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Sat Sep 02, 2017 8:42 am

What am I doing wrong? I can't fix top texture of skybox :(
screenshot:
Spoiler:
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Re: [Textures] Doom 3 for Doom (WIP)

Postby Cherno » Sat Sep 02, 2017 8:48 am

Try rotating the top texture by 90 degrees until it looks correct. It might also have to be flipped.
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Sat Sep 02, 2017 8:54 am

Cherno wrote:Try rotating the top texture by 90 degrees until it looks correct. It might also have to be flipped.

Yes, it worked! :)
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Re: [Textures] Doom 3 for Doom (WIP)

Postby DOOMGABR [RU] » Thu Feb 08, 2018 7:07 am

Will you do normal maps? This feature already in last builds of QZDoom.
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Re: [Textures] Doom 3 for Doom (WIP)

Postby hidfan » Thu Feb 08, 2018 12:37 pm

what? normal maps? where can I have informations about this ?
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