zSRB2 - Sonic Robo Blast 2 for Zandronum.

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An_Unknown_Player
Posts: 18
Joined: Sat Jan 21, 2017 4:12 am

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Post by An_Unknown_Player »

Arctangent wrote:[wiki]A_SetSize[/wiki] disagrees with you mighty well.
But .... : https://mantis.zdoom.org/view.php?id=201 , Does this mean DECORATE won't be able to change player height ? does that thing work on player ?

EDIT : Welp, It doesn't.
Matsilagi
Posts: 83
Joined: Sat Nov 01, 2014 10:37 am
Graphics Processor: nVidia (Legacy GZDoom)

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Post by Matsilagi »

It would be cool if you could make it work on normal map wads.
Playing on default Doom levelsets with SRB2 characters would be interesting
An_Unknown_Player
Posts: 18
Joined: Sat Jan 21, 2017 4:12 am

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Post by An_Unknown_Player »

Ha, DeathEgg asked about that already, I'll definitely do it later, Imagine Bouncing on Doom Monsters instead of Robots and Monitors with the new Bouncing Physics :)
An_Unknown_Player
Posts: 18
Joined: Sat Jan 21, 2017 4:12 am

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Post by An_Unknown_Player »

I Added more Cool things :
  • Added "Teleport Monitor" (Requires at least 2 Player to work), Their function is known, swap 2 Random Ingame players locations, Telefrags the destinator if sv_unblockplayers is "false" (:v), and added a chance to get Teleport Monitor from Random Monitor.
  • Respawning Monitors so levels no longer feel empty, 30 Seconds for all Monitors types if sv_itemrespawn is "true".
  • Player Sprite Disappears & Re-appears after getting hurt (Achieved using this).
vAethor
Posts: 93
Joined: Wed May 10, 2017 4:10 pm

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Post by vAethor »

VERY late to the draw here, but I tried this and it's rather impressive. I had to comment out a few lines of code to get it to run in GZDoom, but aside from that I am extremely impressed how you got the SRB2 style 3rd-person camera working.

Even if it isn't perfect, it's still an excellent proof of concept.

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