No problem man. I can rename them and add changelogs and stuff for reference on a .txt for the next updates.
All i'm waiting now is for Yukes magic on bringin' me some good stuff to add

Spoiler:
A female class?Deii wrote: Also I'm lowkey hoping for a female class in the future. That's uh...for scientific reasons, I assure you - but then again your options sprite-wise are pretty limited as we previously mentioned in this here thread! Anyway,
Spoiler:A Sniper Rifle-type might be come back since it was appeared in old versions before was omitted with 1 for each class
Nah I mean more like a 5th player class who's weapons are determined via an options screen. Said screen would list all the options for the respective slots, and what you have selected would be what weapon you would have. So it would be probably be something like, select an option, that option gives the player an item, then, based on what item the player has on them, they are granted that weapon. You could probably do some sort of failsafe thing so that players will only get that weapon once they picked it up via a 2nd inventory item.GAA1992 wrote:Sorry, i wish my coding power could be THAT good.
I wanted to do a Resident Evil Inventory system in the past too (with weapon descriptions, reloading functions, equips...), but after failing on searching desired results (not to mention any game that uses custom inventories slows my machine to the last, except for lost in haze) it's a long gone desire.
Also, making it random, would break balance a little. Not that i care THAT much about balance, but still. If somebody feels like the "X" weapon feels better with another player, i can research another points of view or so, but unfortunately i can't code something that level.
If you happen to need help with writing the descriptions themselves, I'd be glad to help.GAA1992 wrote: There's one little thing i would like to do, and probably would need some hard work on menudef. I wanted to make the option to see a little Description of the character, so the player can confirm before going to the episode or difficulty screen. And, if you choose the highest difficulty, make a little noise like in Quake III Nightmare.
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