Looks clever and neat! But that highlight is way too bright, it almost covers the whole muzzle. Also i see the graphic error too; the hand doesn't looks like he's grabbing and pulling the gun.DavidN wrote:Something possessed me to try a new weapon - here's an industrial hammer thing meant to resemble the Flak Cannon from Unreal Tournament. It's Frankensteined together from the plasma gun and heavy chaingun by Eriance!
Feels great in-game, but I haven't quite nailed the Doom look for the pickup and I'm not sure about the muzzle flash - I wanted it bigger but it looks stupid when stretched. Anyone have any techniques?
And about the muzzle flash, this one might be the good example. Keeping the weapon's shape is most important.