[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Here's the angle-head flashlight from prototype builds of DN3D. Since Doomguy is a marine, this might be useful.
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It acted just like the light goggles in Doom only you could toggle it on and off, like the DN3D NVGs, and it would be seen to the left of the screen, either being clipped to a vest or being held by a free hand.

Thanks to TerminX for releasing the unused art, and 3DR for the original artwork.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks fluid and wonderful! Still might able to make melee animation out of it!
GENTEK
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[SPRITES] Spriting Carnival!!

Post by GENTEK »

Captain J wrote:Looks fluid and wonderful! Still might able to make melee animation out of it!
A battery reloading could be cool too! :D
Last edited by GENTEK on Wed Feb 15, 2017 9:20 am, edited 4 times in total.
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Mr.Enchanter wrote:Seen a few Pulse Rifles here and there, and I've not been satisfied, so as usual when I do sprites, I wanted to improve on existing assets. I may or may not finish the other frames, which is becoming a common theme for me, oh well I guess. Model by pepedrago on Sketchfab, hands are from Hacx (Banjo). Size is 320x200, may look a bit small, but it looks good in-game to me.

ImageImageImage

Screenshot from willkuer's Aliens (USCM) weapons (Alpha 7) which I threw the sprite into for ease's sake.
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But how would it look if centered? :wink:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

stationaryzombie.PNG
stationaryzombie.PNG (3.73 KiB) Viewed 1299 times
Stationary Machine gun i thought for wolf3d sprite back from many years ago. And now i finally finished it!

Yeah, it lacks doom graphic, please mind this!
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Skelegant
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Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

I doomyfied it a little for you :)
CJ_gun.png
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and something inspired by Weasel's new tumblr avatar
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Madness is a hell of a drug.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Skelegant wrote:I doomyfied it a little for you :)
CJ_gun.png
and something inspired by Weasel's new tumblr avatar
Image
Excellent, now this is really nice! Also gotta love his new avatar! :laff:
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

A hazmat suit kinda based on the doom 3 hazmat zombies.
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DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

so, I riped heavy assault rifle
7.png
HAR27.gif
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Just some edits of Captain J's multi-barreled cannon-thing... :)
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(Credits to Captain J, and to Sgt. Shivers for the original resource)
Last edited by Orka on Thu Feb 16, 2017 3:36 am, edited 2 times in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

If you're talking about MCS Mk.4 I made from many years ago, i didn't actually. The original resource were taken from Sgt. Shivers, if i can remember.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Thank you for the information, I edited the post. :-) Anyways I credit you first because I edited this gun from your edit. :-D
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DavidN
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by DavidN »

Something possessed me to try a new weapon - here's an industrial hammer thing meant to resemble the Flak Cannon from Unreal Tournament. It's Frankensteined together from the plasma gun and heavy chaingun by Eriance!

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Feels great in-game, but I haven't quite nailed the Doom look for the pickup and I'm not sure about the muzzle flash - I wanted it bigger but it looks stupid when stretched. Anyone have any techniques?
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

I like it already.
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