
Resource Request thread *Read 1st post*
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
Anyone know the original artist for this sprite? (I think originally it just had eye sockets instead of red eyes). It was posted here some time ago but I can't find it.


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Re: Resource Request thread *Read 1st post*
@Enjay: Crux I do believe is the author your looking for(viewtopic.php?p=609678#p609678)
@ Dynamo: something like this for least one of them?
@ Dynamo: something like this for least one of them?
- Attachments
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- Edit: here is two.
- Marb cross maybe2.png (15.99 KiB) Viewed 1374 times
Last edited by ItsNatureToDie on Fri Feb 10, 2017 11:40 pm, edited 1 time in total.
Re: Resource Request thread *Read 1st post*
Thanks.ItsNatureToDie wrote:@Enjay: Crux I do believe is the author your looking for(viewtopic.php?p=609678#p609678)
Looks like it could be but I definitely used to have a full sprite sheet without all the drippy-ness going on and less distinct eyes. The head looks slightly different too. I wonder if one was based on the other... and which came first.

I have a set of sprites in a WAD, or rather the modified version that I posted, and I'm happy with the sprites that I have. I'm just trying to track down the author for credit. I'll assume Crux unless told otherwise.
[edit] Looks like you were right about Crux being the original author. A few pages later in the thread he posted full sheets. Thanks again.
viewtopic.php?f=3&t=15080&p=612363#p612363 [/edit]
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Re: Resource Request thread *Read 1st post*
(this probably should have gone in the "how do I" thread, let me know if I should move it)
I'm still learning ACS coding and I'm having trouble making a chasecam which follows your x and y movement and angle, but doesn't follow your pitch. The end result I'm looking for is something like the view in the newer pokemon games. I started it but ended up getting lost in all the ;s and ]s
If someone with decent ACS knowledge feels like it, could you please edit this chasecam (from the zdoom wiki) so I can see what I should have done? (also so I'll know how to do it next time lol)
I'm still learning ACS coding and I'm having trouble making a chasecam which follows your x and y movement and angle, but doesn't follow your pitch. The end result I'm looking for is something like the view in the newer pokemon games. I started it but ended up getting lost in all the ;s and ]s

If someone with decent ACS knowledge feels like it, could you please edit this chasecam (from the zdoom wiki) so I can see what I should have done? (also so I'll know how to do it next time lol)
Spoiler:
Re: Resource Request thread *Read 1st post*
Inevitable mashup. The contrasting cross is an obvious way to go. Although I wan't sure if the darker border around the cross should be the same colour as the cross or in the background colour. I think it works best as the background,ItsNatureToDie wrote: @ Dynamo: something like this for least one of them?
The shadowy/ambient occlusion effect is less like the original textures and may even not make much sense lighting wise but it transferred to the Doom palette better than I expected. Border colour worked better the other way around in this instance.

And, ummmm... recessed versions?

Re: Resource Request thread *Read 1st post*
Does anyone know if there is a version of the pistol Zombieman with full rotations? The only one I can find has sprites like POSSA2A8 so his pistol switches hands as you move around him.
Re: Resource Request thread *Read 1st post*
https://www.doomworld.com/vb/wads-mods/ ... -11-15-16/Enjay wrote:Does anyone know if there is a version of the pistol Zombieman with full rotations? The only one I can find has sprites like POSSA2A8 so his pistol switches hands as you move around him.
Re: Resource Request thread *Read 1st post*
Unless I'm missing it, that's not what I'm looking for. That mod does have full rotations for the Zombieman but he is still carrying a rifle. I was looking for a full rotation version carrying a pistol.
I can find pistol wielding Zombies, but only with mirrored rotations.
I can find pistol wielding Zombies, but only with mirrored rotations.
Re: Resource Request thread *Read 1st post*
Anyone have Rise of the Triad sound rips?
Last edited by EddieMann on Sun Feb 12, 2017 4:22 pm, edited 1 time in total.
Re: Resource Request thread *Read 1st post*
With a quick google search i found this viewtopic.php?f=37&t=54677Enjay wrote:Does anyone know if there is a version of the pistol Zombieman with full rotations? The only one I can find has sprites like POSSA2A8 so his pistol switches hands as you move around him.
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Re: Resource Request thread *Read 1st post*
Anyone have a handless version of Neccronixis's Hellshot Rifle? Or can anyone make one?
Spoiler: It's in the left column, at the very bottom.Or can anyone teach me how to cleanly/seamlessly remove the hand from there so that I can stop spamming with requests for handless versions of weapons? XD
Re: Resource Request thread *Read 1st post*
DoomKrakken wrote:Anyone have a handless version of Neccronixis's Hellshot Rifle? Or can anyone make one?
Spoiler: It's in the left column, at the very bottom.Or can anyone teach me how to cleanly/seamlessly remove the hand from there so that I can stop spamming with requests for handless versions of weapons? XD

In any digital editing program there will be a selection tool. Use this to select all the pixels of the hand you don't want and find the shortcut for delete in whatever program to remove it from the image. Of course if you are going to do this from a spritesheet you will need to select the weapon you want first with the selection tool and crop it to what you have selected. You can even do this in mspaint.
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Re: Resource Request thread *Read 1st post*
AW HELLS YEAH!!! Thanks dude! 
I know there was the option of erasing the hand... but it looked like the hand was slightly covering a different part of the gun where the thumb was. Therefore, I didn't think that merely removing the hand was an option.
But again, thanks!

I know there was the option of erasing the hand... but it looked like the hand was slightly covering a different part of the gun where the thumb was. Therefore, I didn't think that merely removing the hand was an option.
But again, thanks!

Re: Resource Request thread *Read 1st post*
Shame that's the "broken hand" version of the pistol zombie. The Darkmoon beta has one with a better arm, but unfortunately it doesn't have full rotations.agaures wrote:With a quick google search i found this viewtopic.php?f=37&t=54677Enjay wrote:Does anyone know if there is a version of the pistol Zombieman with full rotations? The only one I can find has sprites like POSSA2A8 so his pistol switches hands as you move around him.
Here's a comparison of a pistol zombie I made using the left arm from TiC's bazooka zombie versus the "broken hand" variant.

Sadly I don't think I have the patience to copy'n' paste the arm for every single frame.
Re: Resource Request thread *Read 1st post*
You are a Google Fu grand master. I tried and failed.agaures wrote:With a quick google search i found this viewtopic.php?f=37&t=54677
Thank you very much. That's exactly what I was looking for. Although one with the altered hand position like NiGHTMARE posted would be even better.
I don't think my editing skills are up to fixing the hand issue but a compromise could be a mashup-wad where he has the good-looking stance in views 1,2,3,4,5 and the weird "oh gno someone took my rifle and I haven't even noticed" hand in 6, 7,and 8. At least it would look better than the pistol swapping hands all the time.
[edit] Hmmm... having looked at the two WADs side by side, that mashup idea would still need a bit of editing. The left hand in one is covered in blood but relatively clean in the other WAD. Not a big issue but a big enough one versus how much spare time I have ATM. [/edit]