[3.4!] FINAL DOOMER +
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [POLL RESULTS!] FINAL DOOMER
Sue me if this has been discussed before, but looking at how this is no longer going to be centered around final doom, will there be a name change?
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Re: [POLL RESULTS!] FINAL DOOMER
We're making good progress, only 2 weapons in the Ancient Aliens set to go!Redead-ITA wrote:weapons will be different story i presume

¯\_(ツ)_/¯ I dunno, but probably not.rabid marine wrote:Sue me if this has been discussed before, but looking at how this is no longer going to be centered around final doom, will there be a name change?
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Re: [POLL RESULTS!] FINAL DOOMER
You never actually answered my question. Are you still using 1.0?Viscra Maelstrom wrote:well, i'm still thoroughly convinced that the simple Maser beam is dealing significantly less damage than the other ones on GZDoom 2.2.0. like, at least needing twice as much ammo to kill something compared to the other beams.
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Re: [POLL RESULTS!] FINAL DOOMER
It is time for crime. As in MASER NOOOOOOO!
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Re: [POLL RESULTS!] FINAL DOOMER
I felt maser is kinda weak, but hey. When something's being fried, it'll die eventually.
EDIT:
EDIT:
When it comes to the multiple boss fight, you've gotta fry them like a hour.Xangi wrote:Maser is very strong according to my processor. So strong I can feel it heating the room I'm playing in up whenever I fire it.
;_;
Last edited by Captain J on Sun Feb 05, 2017 11:15 pm, edited 1 time in total.
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Re: [POLL RESULTS!] FINAL DOOMER
Maser is very strong according to my processor. So strong I can feel it heating the room I'm playing in up whenever I fire it.
;_;
;_;
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Re: [POLL RESULTS!] FINAL DOOMER
no, i've been using 1.2 over here, and previously i had the maser error with 1.1.Yholl wrote:You never actually answered my question. Are you still using 1.0?Viscra Maelstrom wrote:well, i'm still thoroughly convinced that the simple Maser beam is dealing significantly less damage than the other ones on GZDoom 2.2.0. like, at least needing twice as much ammo to kill something compared to the other beams.
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Re: [POLL RESULTS!] FINAL DOOMER
Well, I don't know what to tell you then.Viscra Maelstrom wrote:no, i've been using 1.2 over here, and previously i had the maser error with 1.1.
The simple Maser does 5 damage per tic, always.
The normal Maser does 5 damage per tic, always.
The fancy Maser does 5 damage per tic, always.
If 5 is not equal to 5, than the universe is probably imploding.
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Re: [POLL RESULTS!] FINAL DOOMER
I just went and tested this against a cyberdemon, it took roughly 190 more ammo to take him down with the simple beam than the other two. (2.8.1 ZDoom, 1.2 This)Princess Viscra Maelstrom wrote:well, i'm still thoroughly convinced that the simple Maser beam is dealing significantly less damage than the other ones on GZDoom 2.2.0. like, at least needing twice as much ammo to kill something compared to the other beams.
While I feel like I'd be able to tell if that was occurring, I'm slow to pick up on things so maybe it is. Though I am fairly sure the Maser thing is happening in some weird way.Yholl wrote: The simple Maser does 5 damage per tic, always.
The normal Maser does 5 damage per tic, always.
The fancy Maser does 5 damage per tic, always.
If 5 is not equal to 5, than the universe is probably imploding.
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Re: [POLL RESULTS!] FINAL DOOMER
I'll dive into the code and see if I can't spot a mistake somewhere when I get time.
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Re: [POLL RESULTS!] FINAL DOOMER
yeah, there's definitely something up here. testing against a cacodemon with about 790 ammo, killing one with the simple beam took about 45 ammo, with the standard and OGL one only needing around half as much to kill it. no idea if it has to do with using 2.2.0 of GZDoom or not.
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Re: [POLL RESULTS!] FINAL DOOMER
Well, seeing as according to ZDoom, 5 damage on a projectile and 5 damage on a railgun are NOT THE SAME GODDAMN NUMBER, I've rewritten the simple maser stuff, it now does AMAZINGLY ENOUGH, 5 DAMAGE!Viscra Maelstrom wrote:yeah, there's definitely something up here. testing against a cacodemon with about 790 ammo, killing one with the simple beam took about 45 ammo, with the standard and OGL one only needing around half as much to kill it. no idea if it has to do with using 2.2.0 of GZDoom or not.
Thank you very much for poking me about this, it's good to have it working correctly now.
If you'll excuse me I'm going to go stab zdoom with a knif
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Re: [POLL RESULTS!] FINAL DOOMER
Are you sure it's doing 5 damage and not "5" damage?Yholl wrote:Well, seeing as according to ZDoom, 5 damage on a projectile and 5 damage on a railgun are NOT THE SAME GODDAMN NUMBER, I've rewritten the simple maser stuff, it now does AMAZINGLY ENOUGH, 5 DAMAGE!
Thank you very much for poking me about this, it's good to have it working correctly now.
If you'll excuse me I'm going to go stab zdoom with a knif
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Re: [POLL RESULTS!] FINAL DOOMER
* yholl stares *Doom Grey wrote:Are you sure it's doing 5 damage and not "5" damage?
Possibly one of the most cryptic messages I've received.
In any case;
The projectile damage.
Code: Select all
Damage (5)
Code: Select all
TNT1 A 0 A_RailAttack (5, 0, 0, "None", "Red"
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Re: [POLL RESULTS!] FINAL DOOMER
Thank you, senpai! I tried my best to imitate ZDoom's logic.Yholl wrote:* yholl stares *Doom Grey wrote:Are you sure it's doing 5 damage and not "5" damage?
Possibly one of the most cryptic messages I've received.