Dark Prophecy - new screens and info

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Dark Prophecy - new screens and info

Post by ramon.dexter »

Hi, here's a little showcase of what I've been working for the last time.
Plans are to make this a story driven RPG with partly open world, lots of NPCs and stuff.
The setting is based on original czech RPG world Asterion with some quite original things. Setting will not be a pure fantasy, but I want to make somehting like Strife did (fantasy with sci-fi things).

For now, I want to make smaller and more detailed maps.

What's done:
Spoiler:

what has to be done:
- lots of things :D

preALPHA demo download:
https://drive.google.com/open?id=0B9x-D ... 0Vqd0tvYnM

Here are the screens from WIP map3 - City of Erin, also known as City of islands. The city's been established by the colonists on great number of islands. It's one of miracles of the world of Asterion.
Spoiler:
Hope you like it :D
Last edited by ramon.dexter on Tue Apr 18, 2017 1:37 pm, edited 13 times in total.
User avatar
Rustygold
Posts: 145
Joined: Tue Dec 17, 2013 9:28 pm
Location: Yes

Re: Dark Prophecy

Post by Rustygold »

Wow! This looks neat, I like the blend of strife and heretic which gives It a unique look. I also like all the 3-d voxel models too! :wub: Can't wait to hear more about It.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Dark Prophecy

Post by Vostyok »

My thoughts:

"Hmm, this looks cool. Kinda like Hexen meets Strife... nice textures there... ohh 3d meat decorations, neat..... wait. Is that a scientist??? And the blacksmith has a lathe?!?!?!"

Real interested in what you're doing here. Would be cool to have swords meets firearms, if that's where you are headed.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Dark Prophecy

Post by ramon.dexter »

Yes, sword and firearms, beam guns and grenades also :) Yes, that blacksimth has a lathe (taken from daggerfall - daggerfall has insane amount of sprites) and I'm already preparing second scientist (the scientist sprite is little bit special, since it has rotations).
User avatar
Lex Safonov
Posts: 147
Joined: Mon Apr 28, 2014 10:50 pm
Location: Russian Federation

Re: Dark Prophecy

Post by Lex Safonov »

This is look nice bro!)
I love strife theme and quests
User avatar
Ozymandias81
Posts: 2062
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Contact:

Re: Dark Prophecy

Post by Ozymandias81 »

Noticed that you have used some 3d models which I have managed to rip from Hexen 2, such as the wooden cart, wooden barrels or King's Statue :D
This looks promising, just don't forget to give proper credits once you'll done with it (not necessarily needed but I like them :P )
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Dark Prophecy

Post by ramon.dexter »

Hi ozy...Well, these models are not from you. While I was looking for models, I ripped them myself.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Dark Prophecy - small update

Post by ramon.dexter »

And here we go, a little update 8-)

As I said, this project will has some RPg flavour included.
And with RPG comes stats. RPG games have some kind of menu, so player can raise his stats, once he has free points. gzDoom engine lacks any kind of this system. So I had to either create a (probably) ACS menu system, or find other way, how to allow player to raise his stats. And so I found other way. And as I realized, it pretty similar to what Inquisitor III has shown. So no, I have not copied the system used in the InqIII, I just developed something similar :oops:

So, player has a special room, where he can raise his stats. Screenshots will say more. Player will have special inventory item to return to this place, from anywhere (teleports and custom teleportDests are great thing :D )
Spoiler:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Dark Prophecy - small update

Post by Vostyok »

Hmm, some cool ideas there.

Might wanna shrink your images a touch though. Even my stupidly large LG television doesn't show the entire thumbnail without reloading in a seperate page.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Dark Prophecy - small update

Post by ramon.dexter »

The screenshots are in 1366x768... :cry:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Dark Prophecy - small update

Post by Vostyok »

Large images (like 800 px plus) don't always display properly on the forum.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Dark Prophecy - small update + video

Post by ramon.dexter »

Sooo, we got here a small update.

I have mastered some of small ACS skills, so we got:
CODING:
- working ACS compass included as library (fully standalone), switchable via KEYCONF; thinking about some kind of quest pointers to make things little bit easier (MAYBE)
- working rpg system with dynamically assigned XP points from mosnter kills (based on moster health)
- working stats raising system using special room (present in each map - I simply cannot teleport player between maps - but thats not the issue at all)
- working quicktravel system using decorate&acs
- working dialogues using ZSDF&acs (pretty nice, scripts could be called from dialogue script, even args could be assigned)

DECORATE-items:
- slot1: 5 weapons
- slot2: 4 weapons
- slot3: 3 weaps
- slot4: 11 weaps
+ special 3 weaps

- 20 types of inventory items (health items, grenades, shields, powerups, attack items)

- 30 types of monsters (mostly hexen, heretic, realm667 and strife types)

Well, that's quite nice for a month of work 8-)

some gameplay footage:
Map#01 outdoor areas. Map's called "Wielder Snctuary", I wanted to make feeling of a rock castle, something like this :
Spoiler:

Main player's a Wielder. But I don't want to spoil anything from the story of world, so you have to play it, once it's released. I'm on good way of releasing a demoversion soon, so wait and be prepared. I just have to write some conversations, finish some scripts and add sounds. Yes, sounds are the biggets problem.

So, here's the video:
https://www.youtube.com/watch?v=qnsEQt-RxN0

And second video, training dungeon :)
https://www.youtube.com/watch?v=P9oJftKT8o4
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Dark Prophecy - small update + video showcase

Post by Vostyok »

Holy crap pal, you've been busy.

Loving the environments in the first video. :D
User avatar
Valherran
Posts: 1405
Joined: Tue Oct 27, 2009 12:58 pm

Re: Dark Prophecy - small update + video showcase

Post by Valherran »

Very nice, hope to see it release soon!
User avatar
TheLightBad96
Posts: 438
Joined: Tue May 08, 2012 12:59 am
Location: Jonathan Crimson pleased to make your acquaintance.

Re: Dark Prophecy - small update + video showcase

Post by TheLightBad96 »

This is looking pretty sweet, I know projects like this are better if it does not get rushed so yeah i wont be upset if i have to wait a while before i get to play it , even if i have to wait 10+ years so long as everything works and there are no problems I can be happy with that.

With that being said. I Love it :wub:
Locked

Return to “Abandoned/Dead Projects”