REKKR - V1.16

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
Location: CA
Contact:

REKKR - V1.16

Post by Revae »

Image

What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. Pwad is for use with doom.wad (Ultimate Doom 1.9) or freedoom1.wad (phase1).

5/15/2019: Updated to 1.16
Biggest change is that E1M3 is half the size (the cut half is now the major component of E4M9). Also the Holy Relic fires faster, Music plays in all maps when running in the vanilla exe now (Thanks to ShadowHog), and there are various fixes and edits throughout.
If anything is completely broken lemme know.

27 maps + 8 and 1/2 bonus maps
Over 10 monsters
All new weapons
All new music
All new sounds
All new graphics
All new everything

It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights. Thanks to PopSoap10, this isn't a problem anymore.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.

Download a little standalone zip (uses Chocolate Doom) at: http://manbitesshark.com/
Thanks to LupinxKassman, for the iwadifying.
You can run the iwad itself in other ports from a shortcut like this:
gzdoom.exe -iwad REKKRSA.iwad
eternity.exe -iwad REKKRSA.wad  (or turn on iwad autoscanning - which is very cool)
In GZDoom the iwad version may not play nice with OpenGL, unless you change the extension to .iwad

PWAD version: https://tinyurl.com/y5oqqf45
Requires doom.wad or freedoom1.wad

CREDITS:
Spoiler:
TRAILER by Sarioya:
Spoiler:
Last edited by Revae on Wed May 15, 2019 11:33 pm, edited 17 times in total.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by ImpieTwo »

I haven't been this excited to try a mod in a while. Can't wait to play this! It looks fantastic!
User avatar
Nash
 
 
Posts: 17434
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Nash »

Your art style is an inspiration, man. Great job.
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Dude27th »

I have been visiting doomworld to check how this mod is going :D.
It's nice to see it in here :3 , I would love to play it when it came out.

It gonna have a "Shareware" version by the way? xD
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Vostyok »

:D Congratulations for a mention on Realm667.
http://www.realm667.com/index.php/en/co ... 1862-rekkr

As for me, I think is one of the more interesting projects so far. Looks like Amulets and Armor with a load more style.
User avatar
Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
Location: CA
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
Last edited by Revae on Tue Jan 17, 2017 12:19 am, edited 1 time in total.
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Mr.Enchanter »

Revae wrote:
El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
[youtube]https://www.youtube.com/watch?v=aWMank0GeXQ[/youtube]
YouTube tags work with the code, not the link. The part after v=. Just a heads up.
edgymemester
Posts: 163
Joined: Sat Jun 20, 2015 4:51 pm

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by edgymemester »

Heh, reminds me of witchaven :D
User avatar
Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
Location: CA
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

edgymemester wrote:Heh, reminds me of witchaven :D
Image
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by CeeJay »

A total conversion that looks freaking sweet and interesting while NOT requiring GZDoom! Count me in.
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by kodi »

It's been great following the development of this.
User avatar
Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
Location: CA
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

Player xdeath:
Image
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Tormentor667 »

This is so awesome
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Captain J »

Looks very, VERY Great 'n Gory! Those textures and weapon sprites are definitely my taste! If the demo or any kind of version is finished, let me test it!
User avatar
MasoGuy
Posts: 19
Joined: Tue Oct 25, 2016 11:39 pm
Location: Walking the Earth (There was no more room in hell...)

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by MasoGuy »

Looks metal. I'm really digging the aesthetics.
Post Reply

Return to “TCs, Full Games, and Other Projects”