Cars not work? Check game controls. For change angle use turnleft/turnright controls.Captain J wrote: Like why PC cars doesn't work properly and some places were been changed differently.
Shadow Warrior Total Conversion 12 maps well done!!!!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Shadow Warrior Total Conversion
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Re: Shadow Warrior Total Conversion
Ooooh, those controls. Too bad i'm not using that control often, a lot.
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Re: Shadow Warrior Total Conversion
Looks like the mod is not fully compatible with a 1920 x 1080 resolution, as the HUD is not widescreen and weapons like the Katana and the Shotgun get cut off on the right side.
Also, the minimal HUD does not display armour. I suggest you use a less blurry font for it too; maybe you could take the HD one from the Remastered version?
Finally, why no dual Uzis?
That aside, like any port of a Build game to the idTech engine, it handles much better than the original game. Nice work so far!
Also, the minimal HUD does not display armour. I suggest you use a less blurry font for it too; maybe you could take the HD one from the Remastered version?
Finally, why no dual Uzis?

That aside, like any port of a Build game to the idTech engine, it handles much better than the original game. Nice work so far!
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Re: Shadow Warrior Total Conversion
Mod have dual uzis. Just press alt-fire, if you take second uzi on map.JohnnyTheWolf wrote:Also, no dual Uzis?
What? i'm change sprites in mod for widescreen(Katana, Riotgun and other).JohnnyTheWolf wrote:Looks like the mod is not fully compatible with a 1920 x 1080 resolution, as the HUD is not widescreen and weapons like the Katana and the Shotgun get cut off on the right side.
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Re: Shadow Warrior Total Conversion
Oops, my bad about the dual Uzis. It has been a while since I have played the original game.
As for my sprite issues:
As for my sprite issues:
You do not have the required permissions to view the files attached to this post.
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Re: Shadow Warrior Total Conversion
I am not trolling you.
I downloaded the file from the second link in the original post to a brand new folder.
If there is a newer version, then I suggest you edit the original post with updated download links in order to avoid further confusion.

I downloaded the file from the second link in the original post to a brand new folder.
If there is a newer version, then I suggest you edit the original post with updated download links in order to avoid further confusion.
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Re: Shadow Warrior Total Conversion
That's the latest version link. Lex, I think you should update the first comment on this thread so it use this link instead.Lex Safonov wrote:Dear friends! It took a very long time since the last post in this thread. I recently posted the first screenshots of the map. Now I suggest you try it!
Link to pack:
http://www.mediafire.com/file/jizyh2lo2 ... Backup.rar
start line:
gzdoom.exe -iwad doom2.wad -file BULLET.wad -file SWMapPack.pk3 -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3
Works while only port Gzdoom. Later I do to fix Zandronom port. I draw your attention that the cars made md3 models. Later, as the deal with voxel models, they will also be included in the overall archive.
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Re: Shadow Warrior Total Conversion
Oh, ok, my bad. Give me some time....
Ok guys! I'm update first post.
Ok guys! I'm update first post.
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Re: Shadow Warrior Total Conversion
Thanks for the updated link!
However, I cannot seem able to play Doom II levels anymore; instead, it automatically loads the custom level you have made. While I intend to try it eventually, I would like to know how to play Doom II, Evilution or Plutonia with your mod.
However, I cannot seem able to play Doom II levels anymore; instead, it automatically loads the custom level you have made. While I intend to try it eventually, I would like to know how to play Doom II, Evilution or Plutonia with your mod.
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Re: Shadow Warrior Total Conversion
just not load the files BULLET.wad and SWMapPack.pk3
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Re: Shadow Warrior Total Conversion
Well then, minor issues aside (the non-widescreen HUD and the minimal HUD not displaying armour count), I can safely say you have successfully recreated Shadow Warrior in Doom.
Хорошая работа!
EDIT #1: I noticed you mispelled the Uzi as "Usi" in the pickup messages.
EDIT #2: Monsters replacing Lost Souls seem to be wandering off on their own. For example, in Doom II's MAP05: The Waste Tunnels, I was attacked by Wasps as soon as I entered the dark tunnel to the left of the starting point.

Хорошая работа!
EDIT #1: I noticed you mispelled the Uzi as "Usi" in the pickup messages.
EDIT #2: Monsters replacing Lost Souls seem to be wandering off on their own. For example, in Doom II's MAP05: The Waste Tunnels, I was attacked by Wasps as soon as I entered the dark tunnel to the left of the starting point.
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Re: Shadow Warrior Total Conversion
Oh, thanks manJohnnyTheWolf wrote:Well then, minor issues aside (the non-widescreen HUD and the minimal HUD not displaying armour count), I can safely say you have successfully recreated Shadow Warrior in Doom.
Хорошая работа!

well, I will see that this can be done)JohnnyTheWolf wrote:EDIT #1: I noticed you mispelled the Uzi as "Usi" in the pickup messages.
EDIT #2: Monsters replacing Lost Souls seem to be wandering off on their own. For example, in Doom II's MAP05: The Waste Tunnels, I was attacked by Wasps as soon as I entered the dark tunnel to the left of the starting point.
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Re: Shadow Warrior Total Conversion
Do you consider releasing a version without the SW monsters? I think it would be fun to use Lo Wang's arsenal against Doom's default bestiary.
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Re: Shadow Warrior Total Conversion
Probably later, a separate version. So far, all efforts aimed at the transfer maps.JohnnyTheWolf wrote:Do you consider releasing a version without the SW monsters? I think it would be fun to use Lo Wang's arsenal against Doom's default bestiary.