The WIP Thread

If it's not ZDoom, it goes here.
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

yay for voxel switches! voxels always makes me happy to see.
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Marrub
 
 
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Re: The WIP Thread

Post by Marrub »

Oh my goodness, those levels and weapons look delicious.
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Luigi2600
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Re: The WIP Thread

Post by Luigi2600 »

Lex Safonov wrote:I think it will be interesting)
Pachinko Machine, test work)
I'm working on fixing ZBlood as well, It's kinda strange both of our projects are happening at the same time. :P

This looks almost exactly like the original, I would love to see someone make a Hollywood Holocaust map for Doom that's exactly like the original since it's possible. I never liked the conversions that already existed. :|

Keep up the good work.
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Luigi2600
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Re: The WIP Thread

Post by Luigi2600 »



Here's some progress of my mod so far, it's looking pretty good in my opinion. It's currently far from finished as I need to fix up the levels. I also need to add more actors, Even some animations aren't currently there. I'm planning on pushing the limits of Zandronum and GZDoom with this mod so i'm working hard. The original ZBlood was very disappointing as the creators didn't bother adding more stuff, It was simply a mediocre mod for Skulltaggers and not ZDoomers. Like the Shadow Warrior TC being worked on by Lex, I want it to be as accurate as the original, but with adding some new things as well. Zandronum can't handle everything the build engine does but it can handle most.

I might make a thread eventually, whenever I have the time for it. I'm currently releasing development builds on the ZBlood page on the Blood Wiki in case you want to test them out. :D
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GreenLegacy
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Re: The WIP Thread

Post by GreenLegacy »



Black Warrior MOD OST- I Will Be Reborn(Skill Menu Theme)

I made skill menu music for next version!
Last edited by GreenLegacy on Tue Jan 31, 2017 8:45 am, edited 1 time in total.
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comet1337
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Re: The WIP Thread

Post by comet1337 »

doom 4 influence? i have no idea what you're talking about!
sounds good
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Luigi2600 wrote:

Here's some progress of my mod so far, it's looking pretty good in my opinion. It's currently far from finished as I need to fix up the levels. I also need to add more actors, Even some animations aren't currently there. I'm planning on pushing the limits of Zandronum and GZDoom with this mod so i'm working hard. The original ZBlood was very disappointing as the creators didn't bother adding more stuff, It was simply a mediocre mod for Skulltaggers and not ZDoomers. Like the Shadow Warrior TC being worked on by Lex, I want it to be as accurate as the original, but with adding some new things as well. Zandronum can't handle everything the build engine does but it can handle most.

I might make a thread eventually, whenever I have the time for it. I'm currently releasing development builds on the ZBlood page on the Blood Wiki in case you want to test them out. :D
I have some material for weapons (animations). I can share these things, if you want to).
Swinging doors at the beginning of the level in the crypt can be done. Not so long ago, I found a very interesting thing when working with polyobjects. I can explain how to implement.
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doomfiend
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Re: The WIP Thread

Post by doomfiend »

Image
Proof of concept: Ultimate ability bar

Image
Demon souls / energy drops for said ultimate ability

Decided for my mod Simply-Hard I'm gonna add an Ultimate ability bar in the bottom right of the screen (via sbarinfo)

If any of you played Overwatch, this would be a similar thing to Lucio's sound barrier where you get an insane layer over your health that rapidly decays, and this mod being built around Survival co-op in mind
I've decided to make it effect players in a large radius.
Getting your ultimate charge may take a while, it wont be a thing you can easily fill up and spam so be smart when you wanna "break it down"
In order to build ultimate charge, monsters will drop energy orbs as you will see above, conciser it like 'soul energy' or 'demon energy' these will charge your slot 1 item which you can deploy health kits for your
normal ability. Mine in this case will be special health kits that heal for 50 hp up to 200hp
If you are playing lets say, Kunais class (Red hud as an indicator) collecting green / orange orbs will give you 1 ability / ultimate charge; if you collect the red orb (same colour as your hud) you will get 2 ability charges + 1 ultimate charge
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Skelegant
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Re: The WIP Thread

Post by Skelegant »

Finally learning how to slopes
Image
(it doesn't show in the pic but I also made a 3d blowy-sand-on-the-ground layer)
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

Needs more Alien Vendetta MAP20.

Well, i just finished the cityscape as i told:
Image

Now i have to make the entire valley between the Base and the City :?
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Map 03, random progress:
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GENTEK
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Re: The WIP Thread

Post by GENTEK »

GreenLegacy wrote:
Nice job man! This track is really badass! 8-)
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Zanieon wrote:Well, i just finished the cityscape as i told:
Image
Nice bowl of city-als you got there-! And, it looks foggy and neat.
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Rachael
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Re: The WIP Thread

Post by Rachael »

Lex Safonov wrote:Map 03, random progress:
Really liking what I see so far!
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comet1337
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Re: The WIP Thread

Post by comet1337 »

Image

homing projectiles that actually do pitch based curves instead of just 'set selfZ to targetZ'
a gun that shoots bullets AND homing rockets? totally not ripping anything off i swear
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