
NOTE: Home on Doomworld forums (thread).
Oh boy I was hoping to see this in particular. Does this mean we'll be seeing Nightmare Cacodemons and Outcast's new Unmaker upgrades as well?Nevander wrote:
- Bring over all "forgotten" levels, including the Absolution TC exclusive maps, the Outcast levels, and more as time passes
Spoiler:As a huge fan of the Absolution TC this pleases me.
Yes. What I plan to do at this time is the new enemies added by the Absolution TC will be featured in the Absolution levels/Outcast levels primarily. They will not appear in the main Doom 64 levels, as they are being kept true to the original experience.SiFi270 wrote:Does this mean we'll be seeing Nightmare Cacodemons and Outcast's new Unmaker upgrades as well?
Brutal Doom 64 actually did it first, Sarge put a Megasphere behind the gates so I am following suit. It's not really copying since it really does make the most sense. You can't have it unlock a cheat menu since you can already do any cheat or command you want at any time. So instead for a legit play of the maps, it makes the most sense to replenish the player's health and armor after handling the map and I threw in some early cell ammo as an added bonus. You'd get 200/200 from the trapped items, so why not reward the player for beating the map with an actual non-trapped 200 fillup.GAA1992 wrote:boy, i appreciate this a lot. the solution to hectic is very intelligent in my opinion. i've always hated that map. i wish the best of luck to this project!
It seems like you're making quite a few subjective, opinion-based "improvements". I hope that these will be optional.Nevander wrote: [*]Fully revamped arsenal to include smoother firing animations from Cage
[*]Only minor fixes made to maps (small things that improve the original maps visually or otherwise, but don't worry the maps will not deviate from the originals)
[*]Reward for completing Hectic is a Megasphere (what you would get from the death traps) and some early cells