PSTrooper and Friends Voxel Collection

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

PSTrooper and Friends Voxel Collection

Post by PSTrooper »

I've been making voxels of certain fps game sprites over the past 3 years. Rather than just sit on them, I'm going to release all the ones I made, since I don't have free time to do them anymore.

Anyone can contribute their own voxels to this project and I'll add them. My goal is to get everything done that hasn't already been made yet. I will show you how if you want to learn how to make them.

The program I use to make these is called paint3d. You can't get this program anymore and I seem to have the only download.

Paint3d
http://www.mediafire.com/file/0y8fcc43k ... _Setup.exe

Heretic (18 voxels):
http://www.mediafire.com/file/r9ghnj062 ... EREVOX.pk3
Strife (2 voxels):
http://www.mediafire.com/file/badjuwbda ... TRFVOX.pk3
Chex Quest 3 (52 voxels):
http://www.mediafire.com/file/1uox3cvah ... hexVox.pk3
Wolfenstein 3D and Lost Missions (16 and 19):
http://www.mediafire.com/file/8898gldw2 ... OLFVOX.pk3
http://www.mediafire.com/file/uu6s4c803 ... OSTVOX.pk3
Zdoom Sprites Voxels:
http://www.mediafire.com/file/0fner9s62 ... OOMVOX.pk3
Doom 64 (3 voxels):
http://www.mediafire.com/file/22dypy685d49ulh/64VOX.pk3
Small Doom Crate Voxel
http://www.mediafire.com/file/y5bdca50l ... _voxel.kvx
Image
Image
Image
Image
Last edited by PSTrooper on Sun May 13, 2018 2:13 pm, edited 13 times in total.
User avatar
Caligari87
Admin
Posts: 6174
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: PSTrooper's Voxel Collection

Post by Caligari87 »

You can upload screenshots to imgur. Instructions for making them forum-sized are in the rules.

8-)
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

Added a few photos. More to come.
User avatar
Dynamo
Posts: 1025
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: PSTrooper's Voxel Collection

Post by Dynamo »

I really cannot see much in such tiny screenshots.... I recommend www.cubeupload.com
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

Fixed.
User avatar
Dynamo
Posts: 1025
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: PSTrooper's Voxel Collection

Post by Dynamo »

Nice stuff :) Always useful!
User avatar
EffinghamHuffnagel
Posts: 131
Joined: Wed May 12, 2010 10:33 am
Location: Lompoc

Re: PSTrooper's Voxel Collection

Post by EffinghamHuffnagel »

For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

Re: PSTrooper's Voxel Collection

Post by Death Egg »

Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

EffinghamHuffnagel wrote:For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.
I fixed it.
Death Egg wrote:Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?
I made all of them from scratch, except for the phasing zorch recharge which I got from the chex quest forums.
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

I just added the lost mission's blue vase. It's been done for a while, but I wanted to hollow out the inside and couldn't think how to do it until now.
Image
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: PSTrooper's Voxel Collection

Post by ramon.dexter »

Well, you can use some features of better editors. I'm using MagicaVoxel to make voxel modesl, and it seems much better than other voxels editors I tried to use (I tried the paint3d and voxelshop). The only slowdown of using magicavoxel is that it is not able to directly make .kvx models. So I'm making .vox models and then using SLAB6 to convert them to .kvx (also correct offsets).
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

I've had that problem with paint3d too, it's a pain using another program to convert them to kvx.
I've tried magicavoxel, but it seems too hard for me to figure out. I'm no good with 3d modeling programs.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: PSTrooper's Voxel Collection

Post by ramon.dexter »

Well, the magicavoxel has a bad UI - but once you learn the shortcuts (you need to know only three shortcuts - Face (F) and Box (B)), you can draw the voxels like pixels in 2D program. Every shorcuts has three modes - attach (does this need to be explained?), erase paint and move. Attach attaches new cubes. Remove...well...removes cubes. Paint paints cubes.

The easiest way to create a voxel is to prepade a sprite in png format and then drag-and-drop it into magicavoxel. BAM. You have the base. Then you have to scale it. Under "Scale" you have "xyz 0". So you write in , let's say "y 20" and the voxel scales 20 voxels on y scale. So you have a voxel with 20 voxels thickness.

As I said, just try it. It was the first editor I started to use and I remained with it. It much easier to use, than other voxel editors - most of voxel editor works only in layers, and that is pain-in-the-ass to use. The only limitation is that maximal dimensions of one voxel model is 126x126x126, which is really small (as I understood, the voxel models could be up to 256x256x256). So it cannot be used for big things (meaning...cars, or thing like that). But for small scale decoration, you won't find better program.

Or, you can look into magicavoxel tutorial here on forums, just to get a point how to work with it.
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

I just updated the zdoom voxel pack to include all the sprites from zdoom.pk3 as voxels.

Image
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: PSTrooper's Voxel Collection

Post by PSTrooper »

I'm now accepting voxels from anyone willing to contribute. Doing every single one by myself would be impossible because I'm just too busy. Show me what you got!
Post Reply

Return to “Resources”