[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Aaaaye
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Neat grey on that gauss cannon!
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Carbine Dioxide wrote:Aaaaye
Mind if I... lighten the mood a little?
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Kostov
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

That IV with memes done you good, sir.
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

HazeBandicoot wrote:Image
I keep trying.
This looks so like unreal tournament style. Nice. :D
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

I guess Quake and Unreal follow similar designs.
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Good enough for minimal animations, next up is modding quake 4 to keep the guis without ammo counters, record the upgrades, re-do all the weapons with better lightning and finally call it done.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

HazeBandicoot wrote:I guess Quake and Unreal follow similar designs.
I'm thinking because of shading of the sprites. Anyway great job on those weapon sprites! And i guess making an animation for rocket launcher and darkmatter gun was hard?
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

For the Rocket Launcher, it's more of a time consuming proccess than difficulty, for the Dark Matter Gun, the problem is that while 2 of the rings move at the same speed, the 3rd one moves at a different rate so making a sprite-based loop was straight up impossible, thankfully the speed at which the rings move was dictated by the weapon's .def file, so I changed it to move at the same speed.
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NullWire
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Re: [SPRITES] Spriting Carnival!!

Post by NullWire »

HazeBandicoot wrote:I guess Quake and Unreal follow similar designs.
Image
Good enough for minimal animations, next up is modding quake 4 to keep the guis without ammo counters, record the upgrades, re-do all the weapons with better lightning and finally call it done.
What about of the napalm launcher?
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

DIMOShunter wrote:new helmet marine
The attachment Marinewhite.png is no longer available
Nice scheme but im sorry to say its all washed out.
Wanted something similar as a chaingunnner replacement so I made one. Its in the wad file, the image is just preview of what it looks like (out of laziness as I do not have a program that makes/decomposes sprite sheets). Its also in BTSX palette.

//reminds me of the alpine white armored space marines who come in at the end of alien3
//I expect the original marine-white was supposed to have the helmet facemask removed with bloody flesh visible, but I thought a red visor looked better.
//from scratch, so credits just go to iD for PLAY sprite, but I dont care if people use it.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

NullWire wrote:What about of the napalm launcher?
I don't like how the Napalm Launcher looks, but I do have the frames, if I can squeeze it through the other weapons then I'll post it here.
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Re: [SPRITES] Spriting Carnival!!

Post by CantSleep »

Here's my first post.

I've made a goreless crouching zombieman for something I was working on. Credits are in the sprite sheet.
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image
Here's the Napalm Gun and the Nailgun Scope in 2 angles.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Messing with hand sprites on this is fun. Trying to make the pump frame look good is not so fun.
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Wolfbrf
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Re: [SPRITES] Spriting Carnival!!

Post by Wolfbrf »

ArmyteCel wrote:Here's my first post.

I've made a goreless crouching zombieman for something I was working on. Credits are in the sprite sheet.
cool, i like these realistic like sprites. example: aim down sight sprites used on project msx and brutal doom(just for marine rifle and zombieman)

///
ok, its my new dual mac11 aim down sights
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