QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Only loads the most boring iwads
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
ZZDoom would be identical to ZDoom, except all enemies have beards.
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Now look what you did, you just gave someone a project idea!Xaser wrote:ZZDoom would be identical to ZDoom, except all enemies have beards.
(I am laughing hysterically right now..)
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Spoiler:What I imagined the Q stood for
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
QZDoom reminds me of Qt library naming convention. You guys should put Qt in QZDoom.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Have a look at Doomsday how that turns out. 60 MB install size and 512 MB memory footprint!
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Yes, careful with suggestions please, I might pick one up.Eruanna wrote: Now look what you did, you just gave someone a project idea!
- cambertian
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Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Huh, I thought it was because it would adopt features from Quake (software polygon renderer, dynamic lights, etc.)Eruanna wrote:QZDoom was a name I came up with because it was a letter relatively unused. Someone else actually came up with a similar idea in a feature request and it was [No]'d by Graf, using the name QZDoom. But seeing as how I was running out of "cool letters" to check I didn't let that bother me and moved forward with giving it that name. (No, it was not named because of that post - it was named in spite of it)
Some other ideas I had, that were rejected because they were already taken or they didn't seem to work: RZDoom, FZDoom, EZDoom, BZDoom, CZDoom, SZDoom.
Maybe the Q could stand for "Quantum?" Like, as in it's a "lesser" GZDoom
Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Quirky ZDoom
Quality ZDoom
Quality ZDoom
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Re: QZDoom - ZDoom with True-Color (Version 1.2.1 released!)
Quick ZDoom ... nah not right now
Re: QZDoom - ZDoom with True-Color (Version 1.2.2 released!)
Just picked up QZ 1.2.2 after I found out Zdoom is discontinued. I cant use opengl so these bugs apply to the software mode but might apply to the other too.
Scaling on graphics is being used even when its not necessary, for example in 640x400 and 320x200. Im noticing pixels on weapons being scaled and in the 320 mode vertical lines of pixels that are missing (downscaled, truncated).
Scaling on graphics is being used even when its not necessary, for example in 640x400 and 320x200. Im noticing pixels on weapons being scaled and in the 320 mode vertical lines of pixels that are missing (downscaled, truncated).
Re: QZDoom - ZDoom with True-Color (Version 1.2.2 released!)
This is due to a change in the viewport aspect ratio code. It's reading 320x200 and 640x400 as 16:10 when they should be 4:3. Try running "vid_aspect 3" in the console.
- Marisa the Magician
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Re: QZDoom - ZDoom with True-Color (Version 1.2.2 released!)
But THEY ARE 16:10
- NightFright
- Spotlight Team
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Re: QZDoom - ZDoom with True-Color (Version 1.2.2 released!)
Quick question, dunno if it had been asked before already:
Is it planned to hide menu functions that do nothing in QZDoom? I see that this is basically using the complete GZDoom menu still, regardless whether all functions work or not. I realize that some features may be activated later on, but I think the menu would look less cluttered if all needless entries were hidden.
Is it planned to hide menu functions that do nothing in QZDoom? I see that this is basically using the complete GZDoom menu still, regardless whether all functions work or not. I realize that some features may be activated later on, but I think the menu would look less cluttered if all needless entries were hidden.