The future of ZDoom, GZDoom, and QZDoom, and this site.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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kodi
 
 
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by kodi »

Caligari87 wrote:Doesn't ProSilver Dark work for you guys?
Ah yes, the "bruised knee" palette!
dpJudas
 
 
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by dpJudas »

Nash wrote:That skin isn't dark enough, to my eyes... :D
Maybe what you need is Caligari87's sunglasses as well as the dark theme. :mrgreen:
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

If only I could program screen shaders for HTML/CSS. >_> That would be so easy to do and even preserve the colors.
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Graf Zahl
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Graf Zahl »

Caligari87 wrote:Well, if you're taking suggestions... I would adore a brightness-inverted version of SubSilver2 with the same layout and accent themes.

Image

Or even a ZDoom-themed SubSilver2. Really almost anything as long as it's with the SubSilver2 layout. </shamelessbegging>

8-)

That with somewhat brighter text would be absolutely perfect.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

I think the text is mostly affected by the font-anti-aliasing since Cleartype does LCD tricks with colors to make them appear higher resolution than they really are. That is why the letters look like they are bleeding out because the hue inversion kind of mucks with that.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Caligari87 »

Yeah, I just did "Value Invert" (not plain color invert!) in GIMP so a lot of things don't look right, font rendering and some graphics included. Hope it gets the idea across though.

8-)
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by dpJudas »

Eruanna wrote:If only I could program screen shaders for HTML/CSS. >_> That would be so easy to do and even preserve the colors.
https://jsfiddle.net/ftb79ovx/ :D
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Graf Zahl »

Looks just as bright as regular, but twice as shitty for me.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

IE6's filters actually got accepted into regular CSS?

Well that's strange. I did not expect that.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by dpJudas »

Even better - tried typing it on the <html> node in Firefox and got this:

Image

Those are CSS 3 filters btw. Not the old one from IE6. :)

Edit: okay, I'll stop now spamming this thread further and find something more useful to do!

@Graf: my link was an invert of the invert - hence why it looked "normal". :)
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

Well I played around with it a bit. I think what I will have to do is just drop in a code snippet like this:

Code: Select all

<style>
body { filter: invert(100%) }
img { filter: invert(100%) }
</style>
That way, images are not affected by the filter. I could just drop that into a theme template.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by dpJudas »

Just tried that "theme" by using the Stylish plugin for Firefox and I kind of like a theme looking like this. Very relaxing on the eyes. Doing it with the filter rule is probably a bit too big of a hack, but I really think Caligari is onto something here.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

This link may not work for you, but feel free to try it and see what happens: http://forum.zdoom.org/index.php?style=5

If not - just check your UCP.

Fair warning - it's a bit slow, and group colors are inverted.
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Accensus »

Well, it certainly does not work for me. Forum still the same. Or is it same same, but different, but still same?
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Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

Post by Rachael »

Well, drat. You can still try it from your UCP though.

http://forum.zdoom.org/ucp.php?i=166
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