by SanyaWaffles » Sun Jan 08, 2017 12:36 pm
Pardon me for a bit of a euology, for lack of better term...
My first, albiet crap mod, was for ZDoom, a decade ago.
It's sad to see the engine cease, but in some ways it at least gives us closure and an ability to go forward.
I've been using GZDoom as the OpenGL has minimal issues for me nowadays.
And I do appreciate the efforts being done on QZDoom to not only fix the software renderer, and eventually bring a software-driven, 32-bit colourer renderer with dynamic lights and such.
Whilst I do not know Randi's reasons for this sudden yet in-the-making decision, I wish Randi the best all the same, and I wish Graf, dpJudas and Euranna, as well as current staff the best in continuing carrying the flaming skull into the night.
*salute*
I like the idea of having ZDoom.org being an umbrella for all things related to ZDoom's descendants.
I did read some discussion about keeping the forums and site for Zandronum separate, and I get why, considering the more multiplayer driven nature of the engine itself, both casual and competitive multiplayer too. But I feel better cross-community all-in-one-place documentation could help.
Last edited by
SanyaWaffles on Sun Jan 08, 2017 12:44 pm, edited 2 times in total.