Eevee wrote:Hell, just merge G and Q and call the result ZDoom 3.
Sure would be nice if you actually posted bug reports for your issues instead of just being all "BUT IT'LL JUST BE [NO]'ED ANYWAYSgt. Shivers wrote:Eevee wrote:Hell, just merge G and Q and call the result ZDoom 3.
I have had numerous issues trying to get GZDoom to run nicely but QZDoom is running fine, so it would be easier for me if they remained separate. I think it's good to have more options rather than only having one choice to choose from.
Eevee wrote:
Hell, just merge G and Q and call the result ZDoom 3.
wildweasel wrote:dpJudas wrote:This is just my opinion, but I think it would be cool if zdoom.org became the hub for all things ZDoom. GZDoom, QZDoom, Zandronum all represented.
In my dream scenario the zdoom.org main page would list releases from all three, the wiki would include details from all of them, and the forums would too. I realize that this might not be what everyone else wants though, but one can dream.
I would agree....except for the Zandronum part. Zandronum needs its own dedicated community, since its focus is so wildly different from the rest of the ZDoom-based ports, what with the master server and competitive scene and all. However, I wouldn't object to there being a single communal wiki, as long as things continued to be marked clearly as to which port they belong to.
Nevander wrote:Now if we can get multi-colored sector lighting (ala Doom 64) in GZDoom, all my dreams will have come true. Not only is it possible, it's a reality. The only problem is, nobody knows how this was done except Erick194.This is a modified GZDoom version 1.8.10 , not finished, though (prototype). I'm currently working on with the new GZDoom version 2.2.0 to see if it is possible to add everything you will see in this video.
MTrop wrote:All I really want from this is a better-performing 8-bit Software Mode. The last time any effort was made to improve it at all was at least 10 years ago. As it stands, QZDoom 1.2.1's 8-bit renderer performs worse than ZDoom 2.8.1's version of it, especially with 3D floors. It's the only thing that at least feigns caring about the colormap anymore.
Though I'm not sure how it can be improved short of scrapping it entirely and rewriting it from scratch. It is a monster of a codebase.
printz wrote:Eevee wrote:
Hell, just merge G and Q and call the result ZDoom 3.
No. It sounds too much like Doom Legacy having the audacity to call itself doom3.wad
Eruanna wrote:Just think of where we are now, though - in a single year, we've gotten ZScript, a true-color software renderer (with dynamic lights!), a triangle software renderer, and ZDoom as well as its child projects are better than they ever were before.
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