
EDIT: Type this into the console to fix the problem:
Code: Select all
cl_step_volmul 1
EDIT 2: Quick hotfix made; also added "cl_MoveTilt" to toggle the camera rolling (does not affect death camera). Just re-download the mod and everything should work as intended.
I also wanted to address the feelings about health regen - feelings which I honestly share in most cases. I had rationalized this particular case for myself as basically being grazing wounds and minor injuries, things that you could ignore in the long run. That is why the rate of regeneration is slower the closer to 75 health you get, and below that you only begin to accelerate into bleeding to death. It's based on probability on a randomly fluctuating timer; if you've got 99 health, chances are you'll be at 100 in a few seconds. If you've got 74 or 75 health, you'll probably be pretty stable there, although you might recover or start to bleed. And of course if you're at, say, 20 health, you'd better find some medical supplies because your time is limited.
But I'm always open to revision. I mostly implemented the bleed/heal feature to kill off players that are limping around at 10 or less health and find themselves too debilitated to do much. Which is in turn due to me feeling like it would be more realistic to just bleed the player out than to expect them to execute feats of daring with bodies riddled full of holes, burns, and lacerations.
