Spoiler: The End of the RoadWildWeasel's Delta Touch Guide
Join Our Discord!
(Halloween version for anyone still interested in it)
Spoiler: Frequently Posted Errors=================================================================================
The Alpha Zone
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So you wish to contribute to D4D directly? Well there's some good news for you all:
D4D is now officially open source!
You will need to know how to work with GitHub if you wish to contribute directly with pull requests.
There are rules in the readme section. Please make sure you read them.
*** Changelog ***
*** Installation Instructions + Download ***
Interested in helping the development or monitoring its status?
Doom4Doom (GitHub)
Discord Server
The Discord server has Github notifications hooked directly into it so you'll be notified immediately if updates happen. These are non-pinging by default but you can change this in the #github notification settings.
Naturally, there will be bugs.
If you wish to help the mod along, make sure to post here, use the Issue Tracker, or our Discord server's #d4d-bugs channel.
Report all issues here! (Read the readme below!)
Announcement: DBT's Retirement Post
GZDoom Download Link
The following is GZDoom 2.2 ONLY. NOT COMPATIBLE WITH GZDOOM 2.3.x AND LATER
Official D4D Download Link
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Addons
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Looking for more juicy content to go with D4D? Try out these magnificent addons!
Beed28's Gibbable Corpses + Types (2.0.3 Only)
Phobos's Addon (2.0.3 Only)
D4DHF (2.0.3 Only)
My Little Pet Peeves (On Hold)
Dopefish (On Hold)
NOTICE: Some addons may not be compatible with one another.
If there are bugs and issues from the use of addons, please take it up with with the addon developer(s) first.
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Credits
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D4D Team
Developers
- Major Cooke
- Michaelis
- ZZYZX
Code: Select all
Neccronixis : Creator of all the Doom 4 weapon sprites &
doomdoll pickup and animation.
Major Cooke : Current owner.
Design, creation and implementation of the "Holo
upgrade system". General overhaul of the weapon
code to enable "hold alt-fire to ready mod". Creator
of the BFG tracers and electric effects. Creator
of almost all particle effects, including bullet
tracers, pickup trails and just about every single
fancy particle system found in here. Fine-tuning
most of the DECORATE code. Deprecation of many
ACS based systems and ported them to DECORATE.
Implementation of "Double Double Trouble Trouble"
(double super shotgun) via overlays. Behavior and
visual effects of syphon grenade explosion. Coder
for spawned Holo-player. Developed and implemented
Half Life-like laser for Gauss Cannon, Static
Rifle and many more. Created the Carrion Cannon.
General DECORATE & ZScript mastermind.
DBThanatos : Retired owner.
Project idea and direction. Import, offseting,
renaming all of Neccronixis' weapon sprites.
Edited all muzleflash sprites from the weapons.
Created base functional code of all weapons.
Doom4 sound ripping, conversion and processing.
Created voxels for: ammo pickups, health pickups,
armor pickups, chaingun pickup and it's holograph
version, all holo system mod/upgrades and cursor.
Created sprites for all voxels DBT made.
Coding and adding all decals for monsters and
weapons. Coded all monsters. Titlemap. Menu
graphics and design. Implementation of DoomDoll
and grenade system. "Roach" monster recolor (which
was used as D4D imp). Game balance.
Resource gatherer and organizer.
Final polishing of visual effects.
Michaelis : Ripping, conversion and processing of graphics for
the Heads Up Display. Implementation of reticles
specific to each weapon, including the charging
animations. Rip/processing/implementation of blood
elements in the hud (along with cacodemon HUD hits).
Implementation of multi jump and ledge grabbing.
Added powerups and situation-aware crates.
General SBARINFO & ACS mastermind.
ZZYZX : Making shaders for glory kill effect, shaders for
holographic effect. Current internal dev working on
top secret stuff.
* Special Credits *
Roxas : Creator of the weapon voxels minus the "chaingun".
Teaching me how to do voxels from scratch.
Xaser : Assistance to create the Titlemap. General advisor.
Fine tunning of weapon animations.
HorrorMovieGuy : Doom 64 pinky with clasic doom's color pallete, glory
kill base system
The Zombie Killer : Footsteps scripting system & sounds.
BeardedDoomGuy : Creating the "Demon tears mug" image.
Zanieon : Bullet tracer model & texture, 1st iteration of baron
sounds. Baron of Hell and Hell Knight sprites.
Phobos867 : D4 imp sprite, modified from the "roach" monster and
cacodemon sprite
MW-21 : Sound contributions for Archvile and Arachnotron
* Other credits *
Amuscaria : Monster sprites for Arachnotron, Archvile, Hell
Mancubus, Baron of Hell, Pain Elemental. All from
Demon Eclipse.
Voxelbro : Allmap, radsuit & berserk voxels
ScubaSteve : First person Mancubus weapons
Mike12 : First person Revenant cannons
id Software : Quake 4 / Doom 2016 sounds and graphics
Flying Wild Hog : Hard Reset Sounds
Activision : Battlezone I & II Sounds
Monolith : Sprite used for Baron of Hell hand
Blizzard : Diablo II Sound (just one!)
* Beta Testers *
- 3xlneet
- BeardedDoomGuy
- Colossus
- Hellser
- iSpook
- JonnyTheWolf
- Matsilagi
- TheZombieKiller
- TiberiumSoul
- DoomKrakken
- Snivyus
- MW-21
- Hellstorm Archon
- TheZombieKiller
* For monsters from Realm667 *
- "Roach" (base sprite for imp)
Sprites vader
Sprite Edit: Ghastly_dragon, Mike12
- "Psychic soul" (lost soul replacement)
Sprites: Id Software
Sprite Edit: Neoworm, Maelstrom
- "Blasterborg" (shotgun guy replacement)
Sprites: Id Software, 3D Realms
Sprite Edit: Neoworm
- "Rapid fire trooper" (zombieman replacement)
Sprites: Id Software
Sprite Edit: NMN, Tormentor667