Major Help With Annoying Swinging Door "Glitch"

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
cmw1986
Posts: 154
Joined: Mon Jan 09, 2012 1:41 pm

Major Help With Annoying Swinging Door "Glitch"

Post by cmw1986 »

I seem to be having an extremely irritating problem with creating realistic swinging doors. When I use Polyobject Start Spots and Anchors, along with the door's Dummy Sector linedefs set to Polyobject Start Line and Door Swing, the door manages to open and close perfectly...but what happens in-game is shown by the two pictures below:

This...
Screenshot_Looney Tunes_20170101_152103.png
...does this!
Screenshot_Looney Tunes_20170101_152109.png
WTH?!...

Like I said, the door still opens and closes perfectly (except it doesn't make opening/closing sounds, but that will come later). So my question is how do I go by fixing this error?. Guidance and tips will really help me a lot with this. Any ideas?...
User avatar
cocka
Posts: 1520
Joined: Sat Jul 02, 2011 7:21 am
Location: Hungary

Re: Major Help With Annoying Swinging Door "Glitch"

Post by cocka »

:lol: :lol:

This can be solved by creating a "fake ceiling" in the radius of the door.

Or a better solution is creating a polyobject with a finite collision box by using [wiki]Polyobj_ExplicitLine[/wiki] and walkable middle texture flag.
Of course if you choose this method the polyobject won't have a lid, but if it's high enough, it's not so annoying.

Look the description here:

[wiki]PolyObjects[/wiki]
User avatar
ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Major Help With Annoying Swinging Door "Glitch"

Post by ramon.dexter »

No. Just use middletexture for the door + backside texture. Then you will be able to have realistic looking doors (also you have to put some flasg to it so it would work. I'm using the combo "impassable, block monsters, block players, block hitscans, block projectiles, block sounds).
User avatar
cocka
Posts: 1520
Joined: Sat Jul 02, 2011 7:21 am
Location: Hungary

Re: Major Help With Annoying Swinging Door "Glitch"

Post by cocka »

No.
And why not?
Just use middletexture for the door + backside texture.
If you create an ordinary polyobject, you don't need backside texture, because it consists of one-sided lines... on such a polyobject you can use middle texture but to no avail.

Look:
polytest.wad
(7.91 KiB) Downloaded 37 times
This is a good example for that. (Doom in UDMF)

There are two ways to create polyobjects: the first is with startline, in this case you don't have to create the polyobject as a sector, so it consist of one-sided lines.

The second way is with explicit lines, in this case you have to create the poly as a sector but it should be the same subsector as its holding sector.

Your third method is not a usual or conventional way to do it.
Locked

Return to “Editing (Archive)”