[1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

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Captain J
 
 
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by Captain J »

Would be real better if we can cut the chat and wait for the news.
ThrashfanBert1994
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by ThrashfanBert1994 »

i agree cap'n
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by DrPyspy »

ThrashfanBert1994 wrote:Updates on player sprites?
Good question. Player sprites will be some of the last assets made. Currently, the plan is to have them wear the standard marine armor. Dimitri will be on the taller side, and Thi will be the shortest. The other two will be about the same height. They will appear in the select screen for certain, but I also want the sprites to show up in-game as well, which will involve a full set of rotations. When it comes to the character portraits, the characters will have original designs. I'll be using the Doom Bible as a loose reference for the designs, but overall I'll be doing my own thing.
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by XLightningStormL »

Will there be any plans to add a/an/the grenade launcher that the doom bible mentioned?
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by DrPyspy »

XLightningStormL wrote:Will there be any plans to add a/an/the grenade launcher that the doom bible mentioned?
Could you show me where it mentions it?
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by XLightningStormL »

Under "http://5years.doomworld.com/doombible/section14.shtml"

> Cells. Plasma Gun, BFG 2704.Grenades. Grenade launcher.

Obviously somewhat forgot to space, and bold that.
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InsanityBringer
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by InsanityBringer »

I vaguely get this impression that was written before the weapon list was finished. They also mention a plasma gun in the ammo section
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by demo_the_man »

So this evening i tried loading this up with my doom bible mod because i have no clue.
It is strangely compatible with it in every way, only the playerclasses and weapons are overridden by mine.
The pickups, score system(we use the same code there) work fine, and enemies work correctly.
Even the Hud works properly.

Strange stuff......
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by Captain J »

If there's no serious corruption between the mods, of course it works together. Even though it's not meant to run together but it's possible.
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by demo_the_man »

Screw it im going to put a easter egg in my mod that only appears if you run the two together. Is that ok?
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by ThrashfanBert1994 »

mine nothing happen
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by Captain J »

That's what demo said. :shrug:
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by ThrashfanBert1994 »

hey, I wonder about the concepts of flying imp. based on doom bible, how about using heretic gargoyle's body with a head of an imp to give it a good look
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by demo_the_man »

ThrashfanBert1994 wrote:mine nothing happen
The helmet hud appears if it is enabled, and works perfectly fine. Plus both rifles work fine.
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Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B

Post by DrPyspy »

demo_the_man wrote:So this evening i tried loading this up with my doom bible mod because i have no clue.
It is strangely compatible with it in every way, only the playerclasses and weapons are overridden by mine.
The pickups, score system(we use the same code there) work fine, and enemies work correctly.
Even the Hud works properly.

Strange stuff......
That's awesome! As for the easter egg, that'd be cool to see. I'm planning on reworking the intermission screen to be 100% compatible with custom MAPINFOs as well, so hopefully that helps a bit.
ThrashfanBert1994 wrote:hey, I wonder about the concepts of flying imp. based on doom bible, how about using heretic gargoyle's body with a head of an imp to give it a good look
Interesting idea. I'm holding off on custom monsters until later, but I'll keep this in mind.
XLightningStormL wrote:Under "http://5years.doomworld.com/doombible/section14.shtml"

> Cells. Plasma Gun, BFG 2704.Grenades. Grenade launcher.

Obviously somewhat forgot to space, and bold that.
The idea of a grenade launcher does seem interesting. I want this mod to be playable without mouselook or being able to look up or down, and the only grenade launchers I'm familiar with are from games that have both of those properties. I'm not sure about the control scheme that the original Quake had, but if its similar to Doom, I'd be interested in using it for inspiration.
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