The WIP Thread

If it's not ZDoom, it goes here.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

60dollartechdemo wrote: It would be neat if just for this mod, someone took the whole of episode 1, made it into a big hub with lots of new rooms and side areas, plus some story content delivered through terminals or audio logs. Knee Deep in the Dead: Immersive Sim Edition.
I'd offer the full extent of my support if someone was interested in doing this. Much of the code for my on-hiatus adventure game framework could be of use, like doors that open when you click on them and a custom conversation system.

Edit: and if anyone wanting to make shooting gallery game with the cursor code would of course be just as welcome to do so :mrgreen:
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: The WIP Thread

Post by DoomRater »

That's the funny thing about the game cited- both systems are needed to replicate the gameplay!
User avatar
60dollartechdemo
Posts: 49
Joined: Wed Aug 24, 2016 11:31 pm
Location: New York

Re: The WIP Thread

Post by 60dollartechdemo »

Oh wait, you wanted the gameplay to be *exactly* like the flash game. I guess that would be more Doom: A Telltale Adventure Game Series.

Hmm. I know people have made Visual Novel style dialog boxes in ZDoom, but has anyone managed to do the Telltale timed-response dialogue system (which they completely ripped off of Alpha Protocol, btw).
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: The WIP Thread

Post by Kinsie »

60dollartechdemo wrote:Oh wait, you wanted the gameplay to be *exactly* like the flash game. I guess that would be more Doom: A Telltale Adventure Game Series.
You can't randomly delete the user's savegames in ACS, though.
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: The WIP Thread

Post by zrrion the insect »

yet
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: The WIP Thread

Post by Kinsie »

zrrion the insect wrote:yet
Trust me, I went through this song and dance during The Reelism Times. Savegames are sacred, holy, blameless creatures. Like cows in India, or trams in Melbourne.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

60dollartechdemo wrote:Oh wait, you wanted the gameplay to be *exactly* like the flash game. I guess that would be more Doom: A Telltale Adventure Game Series.

Hmm. I know people have made Visual Novel style dialog boxes in ZDoom, but has anyone managed to do the Telltale timed-response dialogue system (which they completely ripped off of Alpha Protocol, btw).
I personally don't see the appeal of a locked camera when free roaming is more fun and immersive (not to mention easier to do in zdoom), but that's just me.
A telltale type dialogue system wouldn't be hard, but personally I much prefer being able to take my time with dialogue choices - which is why my system works like in the Baldurs Gate and Fallout series.
User avatar
InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: The WIP Thread

Post by InsanityBringer »

Kinsie wrote:You can't randomly delete the user's savegames in ACS, though.
I now vaguely wish we had people in this community obsessed with finding security exploits. imagine an acs script that uses a vulnerability in the ACS VM to do something like that
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: The WIP Thread

Post by Marisa the Magician »

Imagine if terrywad authors exploited that... It'd be hell.
User avatar
Nash
 
 
Posts: 17512
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

InsanityBringer wrote:I now vaguely wish we had people in this community obsessed with finding security exploits. imagine an acs script that uses a vulnerability in the ACS VM to do something like that
And the devs would plug that stuff in like 5 seconds as soon as it is found... XD
User avatar
Rachael
Posts: 13991
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: The WIP Thread

Post by Rachael »

Truth be told, the ZDoom code base never really has been "security tested" - it hasn't really needed it per se because it's not an attractive enough platform to attract the kind of black hats who specialize in that kind of stuff.

But honestly, I would not be surprised if both ZScript and ACS had some pretty hairy vulnerabilities... but the same might possibly be true of other ports, too, that are sufficiently advanced - like Legacy, Edge, Eternity, or even bare Hexen, itself.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

I could imagine the database feature in zandronum having the capability to cause trouble.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: The WIP Thread

Post by NeuralStunner »

I know somebody once made a wad "compression bomb" - A tiny wad file that loads into GB of memory. I don't recall whether anything was done about that.
User avatar
Rachael
Posts: 13991
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: The WIP Thread

Post by Rachael »

That can already be done with ZIP archivers, too, though. 4 GB's of \0's compresses pretty well...
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

NeuralStunner wrote:I know somebody once made a wad "compression bomb" - A tiny wad file that loads into GB of memory. I don't recall whether anything was done about that.
Now mod for doom can literally become weaponized, huh? That sounds it might become worse than fattening our computer.
Post Reply

Return to “Off-Topic”