The WIP Thread

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Fisk
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Re: The WIP Thread

Post by Fisk »

Chromatic aberration 0.25%. The idea is to simulate an imperfect camera lens capturing the scene, causing some slight refraction/diffraction (?) of the light and separation of the different color wavelengths the further away from the center of the lens you look.

The same scene without chromatic aberration, a couple of other post-process effects disabled, testing at 640x400:
Spoiler:
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Captain J wrote:Those voxels looks good, except that crystal vial, though. Inside is way out of detail!
Yeah, the inside is a less-detailed version solely because I wasn't even sure stacking two voxels on another would work the way it did, so I made a static, low-detailed version. I'm working on the animated version as we speak.
Fisk
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Re: The WIP Thread

Post by Fisk »

Needs proper lighting but
Spoiler:
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

Caligari87 wrote:My biggest gripe with dark maps is not being able to see where I'm going.
It's kind of the point in this mod. You either walk around with a very bright light, which makes you easily visible, or walk in the dark, harder to detect and with only a little bit of night vision. Of course, if you know the maps from memory (since this is based entirely on playing Ultimate Doom and Doom 2 on a continuous stream), that becomes much easier.

There's also a big focus on sound. It's important to move slowly and quietly, you even have to keep in mind what surface you're walking on (working on that part now).

Why you need to stay undetected? Now, that's another story...
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

my money's on "death by jumpscare." :P
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Mikk- wrote:[Yeah, the inside is a less-detailed version solely because I wasn't even sure stacking two voxels on another would work the way it did, so I made a static, low-detailed version. I'm working on the animated version as we speak.
Sounds good, i do hope it's fine!
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

Oh, there are actually no jumpscares whatsoever. Whenever I'm doing anything spooky I always try to avoid them when possible.

It IS a one hit kill, though, even through god mode, but you can avoid it by outrunning it and hiding out of sight. It's even possible to stun it for a couple seconds if you deal enough damage, making your escape easier.

I'm constantly thinking of ways to balance the gameplay, like... originally you couldn't even STOP it at all from running after you, and it would arbitrarily decide to spawn right behind a door and aggro as soon as you opened it (baaaaaad idea).
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Cherepoc
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Re: The WIP Thread

Post by Cherepoc »

Fisk wrote:Needs proper lighting but
Spoiler:
The second line does not make much sense :)
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Arctangent
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Re: The WIP Thread

Post by Arctangent »

MarisaKirisame wrote:it would arbitrarily decide to spawn right behind a door and aggro as soon as you opened it (baaaaaad idea).
This seems like it has quite a lot of merit, as long as it spawns facing away from the door and it has an animation before it starts chasing you - preferably with its head doing a sloooow 180 if that's possible with its design.
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

The head and body are separate sprites merged in TEXTURES so nah, that won't be much effort.
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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »

Cherepoc wrote:The second line does not make much sense :)
What would you suggest for "To leave the world be"? I don't know Russian :V
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Cherepoc
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Re: The WIP Thread

Post by Cherepoc »

darkhaven3 wrote:What would you suggest for "To leave the world be"? I don't know Russian :V
And I don't know English that well :) Can you clarify what do you mean by this? Context and stuff.
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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »

"Deliverance" is an organization that the player is the leader of in my mod. Their motto, "To leave the world be", means that they want to remove people from the control of distant governments that are more concerned with numbers than their well being. They envision a world where there is no more need for soldiers and the world can be at peace, and "to leave the world be" is meant to imply that they believe peace is the natural state of the world, and chronic warfare is not the answer to the world's problems. They see themselves as a product of their time, a temporary necessity that will eventually be remembered for their actions, but obsolete.
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Minigunner
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Re: The WIP Thread

Post by Minigunner »

Everyone's all trying to sprite up the DOOM weapons and such and I'm like:
Image
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Image
All TEXTURES. The trick here is that the sprite isn't just moved downwards with offsets for the recoil; it's scaled up slightly (and then gradually back to normal over a few frames) and has a little bit of parallax applied between the layers so it appears to raise and pivot like a real revolver does when fired.
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