amv2k9 wrote:Anybody else been playing TB in Hexen? The dash/air dash seems to stop working after a while. I think it's because the hub format of Hexen means the script that allows the dash to work is run only once per level; the first time you enter it. I set up a RETURN-type script that calls the dash script again, and this seems to fix it.
Zhs2 wrote:Decorate/Items/Tinker.txt, add the flag to JunkItem's definition. Then go into each weapon, find the *Upgrade item (e.g. BitchUpgrade, should be at the top of each document) and add the flag to those. Finally, visit Decorate/Items/Blueprints.txt, find BlueprintItem, and uncomment the flag. I asked Pillow for something like this once, and while I can believe that there was a purpose for never adding the flag to JunkItem or Blueprints (so that they could be dropped and shared manually in multiplayer), the suggestion never really made it all the way through to the true upgrade counter items. Even if you don't add the flag to JunkItem, if you prudently remember to spend all your junk before moving onto the next DUMP map, you should be okay... (On the other hand, if you somehow get enough junk for a blueprint in a single DUMP map, I'd be amazed.)
Zhs2 wrote:You'll either have to unzip the project and repack it together or use a WAD/PK3 editing tool.
Pardo wrote:Why didnt you give the Auto Justice a magazine reload system?
It still has to be loaded manually even after the upgrade
Spoiler:
Ts879 wrote:Hey pillowblaster, I got a couple of questions for you. Why isn't any energy weapons in this mod like a plasma rifle or BFG?
and seriously why no OP rocket launcher?
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