[Community Project] 20 Monsters Challenge [RELEASED!]

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Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

I've updated the build with some bugfixes was notified of today!
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UnTrustable
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by UnTrustable »

//Stuff. Why??? I don't even know why these exist...and why ammo? lol.
//-Lud.
actor Floor01Position : Ammo

I did not need it anymore. I forgot to remove them when i was sending in the map.
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

I see. Removed them. Updated. Again. That's 2KB down. Probably last time I'm updating with small stuff.
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Vostyok
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Vostyok »

I think the original spirit of the challenge, though I think we are all pretty aware of this, was to prove you can make a map without legions of high-tier monsters, some dehacked into nintendo-hard levels, and still make a map that is fun and challenging.
With such a nebulous and altogether novel concept though, I think Lud can forgive the occassional zdoom or ACS trickery to add artificial difficulty. I think a more stringent rules would have created a more pure experience, but it was nice to see such imagination at play in this project.
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

Since replacing monsters in DECORATE wasn't allowed, a lot of people, myself included, used ACS to modify actor properties. I don't blame anyone. It's a legit tactic. I haven't modified health/damage, though.
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Vostyok
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Vostyok »

Lud wrote:Since replacing monsters in DECORATE wasn't allowed, a lot of people, myself included, used ACS to modify actor properties. I don't blame anyone. It's a legit tactic. I haven't modified health/damage, though.
Rules are made to be broken :D . As long as there is no cyberviles waiting for me at map30 :wink: :roll:
I don't see any problems haha
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Gothic
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Gothic »

Good work to all people who worked on this. Also thanks for making the maps Pistol Start mandatory, I was afraid if you carry your weapons to the next level, it would get too easy.
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Deviluke Roy
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Re: [Community Project] 20 Monsters Challenge [COMING SOON]

Post by Deviluke Roy »

Voltcom9 wrote:
Lud wrote:I picked this one for him: "Deviluke Roy didn't do enough to warrant a quote." :D
Lol, that's hilarious.
Thanks. Still trying to be funny, so this is nice to hear.
Lud wrote:GUYS! GUYS! YOU'RE NOT GONNA BELIEVE IT! WE MADE IT!

It was hella fun making it. I want to thank everyone who participated, especially BillGuy, Tapwave, leodoom85, Zero X. Diamond, unRyker and others who are credited in the Info file. 99% bug free! If you find anything, we apologize for missing it. There have been some sleepless nights in order to provide a quality megawad for your enjoyment. Sooo...I hope you enjoy it! Have fun, everyone!
Well, good job to everyone who did it. I'll probably stick to drawing from now on.

I'll play it when I get back home.
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leodoom85
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by leodoom85 »

Hello, guys. I'm doing a blind playthrough of 20 MCP right now. This is updating constantly, so here I go.
The link to my playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
Have fun and Merry Christmas to all of you. ():) :cheers: 8-)
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Voltcom9
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Voltcom9 »

leodoom85 wrote:Hello, guys. I'm doing a blind playthrough of 20 MCP right now. This is updating constantly, so here I go.
The link to my playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
Have fun and Merry Christmas to all of you. ():) :cheers: 8-)
Cool! I'll check this out! Merry Christmas everybody!
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

Merry Christmas, folks!
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UnTrustable
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by UnTrustable »

You too Lud.
Merry Christmas to you all. :wink:
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ZioMcCall
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by ZioMcCall »

UnTrustable wrote:You too Lud.
Merry Christmas to you all. :wink:
Merry Xmas too my friend and loved your map "Going Up"
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leodoom85
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by leodoom85 »

Playthrough of the megawad is complete. Played all the maps. It was fun to do it.
Here's the playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0

And thanks to all the people who worked hard (me included, and to Wildweasel who give the splendid idea of a challenge), to show the already banned user named "ztktx" a lesson to how to do a amazing, superb and fun megawad.
Enjoy, relax and grab some popcorn... 8-) .
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UnTrustable
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by UnTrustable »

Ate the Popcorn and enjoyed alot watching the entire video list :wub:
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