Hi guys. Trying to make an underwater map--problem is that my sounds are getting mega distorted (they are already underwater sounding). I want to turn off all water related special effects and just have swimmable sectors.
You can turn off echo in sound options, but the sounds are still really off.
Any ideas?
How to disable deep water audio effects?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
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- Graphics Processor: nVidia with Vulkan support
Re: How to disable deep water audio effects?
There is a slider in the audio options labeled "Underwater cutoff". Set that to 0.
Re: How to disable deep water audio effects?
If I were to guess, I think the poster is wanting to do this mod-side.
Re: How to disable deep water audio effects?
This is correct.Eruanna wrote:If I were to guess, I think the poster is wanting to do this mod-side.
Thanks for the temporary workaround Tapwave. If there's no proper way to fix this in a wad then I can ask the players to turn that setting off before playing.
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: How to disable deep water audio effects?
After giving the wiki documentation on SNDINFO a gander, there doesn't seem to be a specific option to disable cutoff on sounds when defining them. That could be however, a feature suggestion.Kilkakon wrote:Thanks for the temporary workaround Tapwave. If there's no proper way to fix this in a wad then I can ask the players to turn that setting off before playing.Eruanna wrote:If I were to guess, I think the poster is wanting to do this mod-side.