[Community Project] 20 Monsters Challenge [RELEASED!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
I've updated the build with some bugfixes was notified of today!
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
//Stuff. Why??? I don't even know why these exist...and why ammo? lol.
//-Lud.
actor Floor01Position : Ammo
I did not need it anymore. I forgot to remove them when i was sending in the map.
//-Lud.
actor Floor01Position : Ammo
I did not need it anymore. I forgot to remove them when i was sending in the map.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
I see. Removed them. Updated. Again. That's 2KB down. Probably last time I'm updating with small stuff.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
I think the original spirit of the challenge, though I think we are all pretty aware of this, was to prove you can make a map without legions of high-tier monsters, some dehacked into nintendo-hard levels, and still make a map that is fun and challenging.
With such a nebulous and altogether novel concept though, I think Lud can forgive the occassional zdoom or ACS trickery to add artificial difficulty. I think a more stringent rules would have created a more pure experience, but it was nice to see such imagination at play in this project.
With such a nebulous and altogether novel concept though, I think Lud can forgive the occassional zdoom or ACS trickery to add artificial difficulty. I think a more stringent rules would have created a more pure experience, but it was nice to see such imagination at play in this project.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Since replacing monsters in DECORATE wasn't allowed, a lot of people, myself included, used ACS to modify actor properties. I don't blame anyone. It's a legit tactic. I haven't modified health/damage, though.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Rules are made to be brokenLud wrote:Since replacing monsters in DECORATE wasn't allowed, a lot of people, myself included, used ACS to modify actor properties. I don't blame anyone. It's a legit tactic. I haven't modified health/damage, though.



I don't see any problems haha
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Good work to all people who worked on this. Also thanks for making the maps Pistol Start mandatory, I was afraid if you carry your weapons to the next level, it would get too easy.
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Re: [Community Project] 20 Monsters Challenge [COMING SOON]
Thanks. Still trying to be funny, so this is nice to hear.Voltcom9 wrote:Lol, that's hilarious.Lud wrote:I picked this one for him: "Deviluke Roy didn't do enough to warrant a quote."
Well, good job to everyone who did it. I'll probably stick to drawing from now on.Lud wrote:GUYS! GUYS! YOU'RE NOT GONNA BELIEVE IT! WE MADE IT!
It was hella fun making it. I want to thank everyone who participated, especially BillGuy, Tapwave, leodoom85, Zero X. Diamond, unRyker and others who are credited in the Info file. 99% bug free! If you find anything, we apologize for missing it. There have been some sleepless nights in order to provide a quality megawad for your enjoyment. Sooo...I hope you enjoy it! Have fun, everyone!
I'll play it when I get back home.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Hello, guys. I'm doing a blind playthrough of 20 MCP right now. This is updating constantly, so here I go.
The link to my playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
Have fun and Merry Christmas to all of you.

The link to my playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
Have fun and Merry Christmas to all of you.



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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Cool! I'll check this out! Merry Christmas everybody!leodoom85 wrote:Hello, guys. I'm doing a blind playthrough of 20 MCP right now. This is updating constantly, so here I go.
The link to my playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
Have fun and Merry Christmas to all of you.![]()
![]()
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Merry Christmas, folks!
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
You too Lud.
Merry Christmas to you all.
Merry Christmas to you all.

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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Merry Xmas too my friend and loved your map "Going Up"UnTrustable wrote:You too Lud.
Merry Christmas to you all.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Playthrough of the megawad is complete. Played all the maps. It was fun to do it.
Here's the playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
And thanks to all the people who worked hard (me included, and to Wildweasel who give the splendid idea of a challenge), to show the already banned user named "ztktx" a lesson to how to do a amazing, superb and fun megawad.
Enjoy, relax and grab some popcorn...
.
Here's the playthrough: https://www.youtube.com/playlist?list=P ... Ndqs6bntu0
And thanks to all the people who worked hard (me included, and to Wildweasel who give the splendid idea of a challenge), to show the already banned user named "ztktx" a lesson to how to do a amazing, superb and fun megawad.
Enjoy, relax and grab some popcorn...

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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Ate the Popcorn and enjoyed alot watching the entire video list 
