It's a really big gameplay mod, which comes with an even bigger pack of sprites for monsters and weapons.
The reason i'm posting it here is not really because i want people to play it(ALTHOU ITZ GUD PLAY EET), but it's more like i want more modders to use the sprites & code i've drew & written.
Feel free to use everything you find in the files, but credit me & people who's sprites mine are based on.
(For example, i made all the monsters myself, but everything (excluding rocket launcher) from weapons sprites are edits of others' sprites)
Download: Mediafire.com
Oke, mod features & screenshots:
Monsters:
- Absolutely all enemies are now much faster.
- New imp sprites, based on the ones from DOOM's E3 Demo. Imps are now much faster, and can climb on ceilings.
- Zombies now have a completely new AI. They now rush at you like real space marines. Real zombie space marines.
- Zombie sergeants now move & operate their shotgun much faster. Althou it's a bit easier to evade their shots.
- Revenants now look like the ones from DOOM 4. Their behaviour was redone completely, and they've got 2 new special attacks.
- Barons of hell now have 2 new special attacks, are much faster and will just make you sh~t bricks everytime you hear them.
- Arachnotrons now fire charged up plasma bursts.
- Cacodemons!!!1!111!1 Nothing about them! Just sprites!!!!!!!!
Spoiler: Monster screenshotsWeapons:
- New sprites, animations & sounds for every weapon in the game.
- Alternate DOOM skins for super shotgun and rifle.
- Added strong recoil to rifles, shotguns and plasmaguns.
- Rifle & plasmagun now have much higher firerate and almost no spread.
- Minigun has been completely remade and now has dynamic firerate.
- Replaced plasma rifle's secondary fire. It now fires a giant plasma ball that melts your enemies in a really slow plasma explosion.
- BFG is now much, muuuch more powerful and uses new ammo.
Spoiler: Weapon screenshotsOther stuff:
- Setting that completely removes reloading from the game.
- Completely new player third person animation system, which is 100% clientside. I'll post it in a new thread later.
- Stompkills? There's a crappy firstperson "glorykill" that plays when you jump on an enemy from above.
- Slidekicks from Project Brutality, but rewritten. Try crouching while running.
- Stably working multiplayer.
- Each weapon has it's own taunting animation! EVN TH CHNSW!!!!!!!!!!
- also that one thing i absolutely forgot about...... wait......... what was it....
Spoiler: MORE SCREENSHOTS- Launching
This mod's supposed to be loaded with bdv20 itself. You can get it here.
To play with zandronum, make sure you're using the latest zandronum build (or at least 151228-1140)
Newest gzdoom doesn't work, please use gzdoom 2.2
Modify your autoload in gzdoom-USERNAME.ini/zandronum-USERNAME.ini, so it looks like this:
If you want to play with some other mods or maps, make sure the resources package is always loaded last, like here:[Doom.Autoload]
Path=brutalv20b.pk3
Path=Merser_Addon_BrutalDoom.pk3
Path=Merser_Resources_BrutalDoom.pk3
- Sprite origins:[Doom.Autoload]
Path=brutalv20b.pk3
Path=Merser_Addon_BrutalDoom.pk3
Path=hellonearthstarterpack.wad
Path=extratextures.wad
Path=Merser_Resources_BrutalDoom.pk3
- Rifle is based on one from DoomNukem's TrailBlazer
- Shotgun - idle from Doom 2.5
- Shotgun Reloading - From Eriance's Eriguns mod
- Doom 3 BFG is based on a doom 3 rip from Sergeant Mark IV's arsenal... i'm not sure about who made it too.
- Doom 3 SSG - from Doom 2.5, found it here: Sniper109's SSG
- Plasma rifle - Archon's stuff
- Player Skins - MarineSkinsV7 contributors and Ghastly_Dragon
- Green legs & Slidekicks - Project Brutality, couldn't find who actually made them.. again.
- Rocket launcher - ripped(i.e. drew over a screenshot) it myself from this doom 3 mod > CED's enhancement pack
- Alternate SSG, Minigun and BFG9000 are all made by Neccronixis
Most of these sprites were heavily edited by me.
Spoiler: ChangelogModdb page