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texture FWATER1
pic FWATER1 tics 1
pic FWATER1 tics 1
texture FWATER2
pic FWATER1 tics 1
pic FWATER1 tics 1
texture FWATER3
pic FWATER1 tics 1
pic FWATER1 tics 1
texture FWATER4
pic FWATER1 tics 1
pic FWATER1 tics 1
warp2 texture FWATER1
warp2 texture FWATER2
warp2 texture FWATER3
warp2 texture FWATER4
However, I tried the mod with Back to Saturn X: Episode 1. Something weird happened.
BTSX doesn't have ANIMDEFS. Instead it has FWATER1 which is followed by FWATER02 and so on until FWATER31 which is followed by FWATER4 (exactly that). I'm not entirely sure whether these are actually all used in animation because it doesn't look too smoth in the game, but it's there.
The problem is, a water pool in the starting location of MAP01 has FWATER04 in it (a texture which is not present in vanilla Doom or in my ANIMDEFS). If you load it up with my mod, you'll see a static FWATER04 flat without any animations or warping.
So, what exactly is happening here? Do textures get animated automatically if they're numbered in a specific order (I think I've read something about it somewhere)? Because I don't see any animation methods in BTSX. Also, why exactly the animation stops with that FWATER04?