The WIP Thread
Re: The WIP Thread
I'm digging that new script editor. The search looks particularly sexy.
- DoomKrakken
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Re: The WIP Thread
I second this. 

- Skelegant
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Re: The WIP Thread
Spoiler:Currently seeking the perfect balance between overpowered and too overpowered
Last edited by Skelegant on Thu Dec 08, 2016 7:22 am, edited 1 time in total.
- Carbine Dioxide
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Re: The WIP Thread
That is literally what I've wanted to do with a mod Skelegant! That Super Shotgun replacement has just about the exact same sprites I had in mind!
I'd love to learn more or help out in some way, shape, or form...

I'd love to learn more or help out in some way, shape, or form...

- Captain J
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Re: The WIP Thread
That shotgun sound effect is way too beefy, and i like it!!
- Skelegant
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Re: The WIP Thread
Well, I do need some more powerful monsters to replace the vanilla ones with, so if you have any beefy beasties knocking about, I'd appreciate it if I could use them

Spoiler:
Last edited by Skelegant on Thu Dec 08, 2016 5:26 pm, edited 1 time in total.
- Captain J
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Re: The WIP Thread
Now that's MUCH powerful than i thought! Anyway i bet realm667 has some big and strong enemies!
- Carbine Dioxide
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Re: The WIP Thread
Beefy enemies as in code or sprites?
Re: The WIP Thread
A remake of a map of mine I´ll be doing alongside BoA stuff for the next 3 months.
Spoiler:
- Ixnatifual
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Re: The WIP Thread
Looks pretty. 

Re: The WIP Thread
the map from DUMP2?
awesome
awesome
- Hellstorm Archon
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Re: The WIP Thread
In the words of the immortal Kenshiro:Skelegant wrote:Well, I do need some more powerful monsters to replace the vanilla ones with, so if you have any beefy beasties knocking about, I'd appreciate it if I could use them
"Omae Wa Mou Shindeiru."
- leileilol
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Re: The WIP Thread
Mostly remodeled sorc body ingame (hits 2500 tri and looks a lot more cleaner), but still suffers bad arms syndrome. Dammit


- Skelegant
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Re: The WIP Thread
I'll make make a seperate thread for this project so as not to take over the wip thread lol
Re: The WIP Thread
@skelegant I love that energy shotgun thing in the beginning! Not sure about decreasing FOV as a recoil effect though, I much prefer a slight increase along with a tiny little upwards pitch tilt.
Edit: scratch that, my eyed played tricks on me. It registered as a zoom-in for some reason
On another note: opening the visual TEXTURES editor slows slade3 to a crawl for me at this point. It also likes to crash into an escalating wave of infinite error messages.
Worth it though
Edit: scratch that, my eyed played tricks on me. It registered as a zoom-in for some reason

On another note: opening the visual TEXTURES editor slows slade3 to a crawl for me at this point. It also likes to crash into an escalating wave of infinite error messages.
Worth it though